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WO
@wondelai
contributor on implexa, with 42 skills ranked by
SkillRank
across 1 source.
wondelai on github
publishes to skills.sh
skills, ranked by SkillRank
score
source
skill
5.3
skills.sh
microinteractions
microinteractions covers the four-part framework (trigger, rules, feedback, loops and modes) for designing polished product details, but stops short of actionable implementation guidance or failure modes.
5.3
skills.sh
cro-methodology
cro-methodology frames conversion optimization as research-first hypothesis testing. it structures audit and a/b test workflows using a 9-step process to move from metric definition through experimentation.
5.2
skills.sh
clean-code
clean-code provides a framework for evaluating and improving code readability through naming, function design, and error handling. useful for code review and refactoring but lacks specific, actionable procedures.
5.1
skills.sh
system-design
system-design provides a four-step framework for architecting distributed systems through requirements clarification, high-level design, deep dives, and wrap-up, emphasizing building blocks over novel solutions.
4.8
skills.sh
37signals-way
37signals-way applies lean product philosophy from three foundational books to shape work into fixed six-week cycles with small teams, emphasizing constraint-driven simplicity and scope reduction over feature accumulation.
4.8
skills.sh
domain-driven-design
domain-driven-design covers strategic modeling of business domains through ubiquitous language and bounded contexts. incomplete implementation guide with philosophical grounding but sparse procedural detail.
4.8
skills.sh
scorecard-marketing
scorecard-marketing provides a conceptual framework for lead generation via interactive assessments, emphasizing psychological engagement over static content. execution guidance is incomplete and lacks implementation specifics.
4.5
skills.sh
made-to-stick
made-to-stick presents the succes framework for crafting memorable messages, but lacks concrete workflows, decision trees, or integration hooks needed for automated skill execution.
4.3
skills.sh
ddia-systems
ddia-systems provides a conceptual framework for evaluating data architecture choices across storage, replication, and consistency trade-offs, but lacks concrete procedures or actionable implementation steps.
4.3
skills.sh
design-sprint
design-sprint frames a five-day process for de-risking product decisions through prototyping and user testing. lacks detailed execution steps, decision criteria, and practical recovery paths for common obstacles.
4.3
skills.sh
pragmatic-programmer
pragmatic-programmer teaches meta-principles from hunt & thomas for evaluating software craftsmanship: dry, orthogonality, tracer bullets, design by contract. best suited for architecture reviews and culture guidance, not tactical execution.
4.3
skills.sh
hooked-ux
hooked-ux teaches the hook model (trigger, action, variable reward, investment) as a framework for designing habit-forming products, but lacks concrete implementation steps and specific trigger phrases for actual use.
4.3
skills.sh
blue-ocean-strategy
blue-ocean-strategy provides a diagnostic framework for evaluating whether a strategy creates uncontested market space or remains trapped in competitive red ocean dynamics, but lacks actionable procedure to build one.
4.2
skills.sh
crossing-the-chasm
crossing-the-chasm provides a conceptual framework for evaluating technology product go-to-market strategies against chasm-crossing principles, but lacks concrete procedural steps or decision trees to guide actual implementation.
4.2
skills.sh
lean-startup
lean-startup provides conceptual framing for build-measure-learn cycles and validated learning, but lacks concrete procedural steps, specific trigger conditions, or actionable decision frameworks for real product scenarios.
4.2
skills.sh
influence-psychology
influence-psychology provides a framework for applying persuasion principles to product and messaging design, grounded in behavioral research. lacks concrete procedures for implementation and edge case handling.
4.2
skills.sh
hundred-million-offers
hundred-million-offers provides a value equation framework for constructing offers by optimizing dream outcome and perceived likelihood while minimizing time and effort. execution guidance is incomplete.
4.2
skills.sh
continuous-discovery
continuous-discovery establishes a weekly cadence for customer learning embedded in ongoing product work, using opportunity solution trees and assumption mapping to inform build decisions rather than treating discovery as a pre-development phase.
4.2
skills.sh
refactoring-ui
refactoring-ui provides design principles for hierarchy, spacing, and color but lacks actionable procedure, concrete decision logic, and output validation. the framework stops mid-execution.
4.2
skills.sh
jobs-to-be-done
jobs-to-be-done outlines a framework for understanding customer motivation through the lens of what work customers hire products to perform. incomplete procedural guidance limits practical application.
4.0
skills.sh
improve-retention
improve-retention provides a framework for diagnosing user drop-off using behavior design principles (b=map model), but lacks concrete diagnostic procedures or measurement guidance.
3.9
skills.sh
lean-ux
lean-ux describes a philosophy for outcomes-driven design that replaces heavy deliverables with rapid experimentation and shared learning. it provides foundational concepts but lacks concrete procedural guidance.
3.8
skills.sh
ios-hig-design
ios-hig-design provides conceptual grounding in apple's three-pillar design philosophy (clarity, deference, depth) and names layout considerations like safe areas and dynamic island, but lacks actionable step-by-step procedures for applying these principles to real code or designs.
3.5
skills.sh
design-everyday-things
design-everyday-things applies don norman's principles to evaluate product discoverability and understandability, framing problems as design failures rather than user errors. incomplete framework that lacks actionable procedure.
3.2
skills.sh
traction-eos
traction-eos describes the entrepreneurial operating system framework for business alignment but lacks actionable procedures, decision trees, or concrete implementation steps. it reads as a conceptual overview rather than a skill with executable guidance.
3.2
skills.sh
contagious
contagious applies the stepps framework (social currency, triggers, emotion, public, practical value, stories) to evaluate product shareability on a 0-10 scale. lacks concrete procedures for implementation.
3.2
skills.sh
obviously-awesome
obviously-awesome documents april dunford's positioning framework and explains that context shapes how customers evaluate alternatives, but lacks concrete procedures, trigger conditions, or actionable steps to apply the methodology.
—
skills.sh
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification…
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skills.sh
inspired-product
Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory",…
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skills.sh
high-perf-browser
Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "my site is slow", "Core Web…
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skills.sh
release-it
Build production-ready systems with stability patterns: circuit breakers, bulkheads, timeouts, and retry logic. Use when the user mentions "production outage",…
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skills.sh
one-page-marketing
Build a complete marketing plan covering the full customer journey from stranger to raving fan. Use when the user mentions "marketing plan", "marketing…
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skills.sh
mom-test
Talk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the…
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skills.sh
predictable-revenue
Build a scalable outbound B2B sales machine with specialized roles (SDR, AE, CSM). Use when the user mentions "outbound sales", "Cold Calling 2.0", "cold email…
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skills.sh
negotiation
Prepare and execute negotiations using tactical empathy, calibrated questions, and the Ackerman method. Use when the user mentions "salary negotiation",…
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skills.sh
storybrand-messaging
Clarify brand messaging using narrative structure that positions the customer as hero. Use when the user mentions "brand message", "website copy", "elevator…
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skills.sh
software-design-philosophy
Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex",…
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skills.sh
refactoring-patterns
Apply named refactoring transformations to improve code structure without changing behavior. Use when the user mentions "refactor this", "code smells",…
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skills.sh
clean-architecture
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions…
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skills.sh
top-design
Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site…
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skills.sh
ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability",…
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skills.sh
web-typography
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography",…
wondelai (42 skills ranked by SkillRank) | implexa