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WO
@wondelai
contributor on implexa, with 42 skills ranked by
SkillRank
across 1 source.
wondelai on github
publishes to skills.sh
skills, ranked by SkillRank
score
source
skill
5.3
skills.sh
cro-methodology
cro-methodology frames conversion optimization as research-first hypothesis testing. it structures audit and a/b test workflows using a 9-step process to move from metric definition through experimentation.
5.3
skills.sh
microinteractions
microinteractions covers the four-part framework (trigger, rules, feedback, loops and modes) for designing polished product details, but stops short of actionable implementation guidance or failure modes.
5.2
skills.sh
clean-code
clean-code provides a framework for evaluating and improving code readability through naming, function design, and error handling. useful for code review and refactoring but lacks specific, actionable procedures.
5.1
skills.sh
system-design
system-design provides a four-step framework for architecting distributed systems through requirements clarification, high-level design, deep dives, and wrap-up, emphasizing building blocks over novel solutions.
4.8
skills.sh
scorecard-marketing
scorecard-marketing provides a conceptual framework for lead generation via interactive assessments, emphasizing psychological engagement over static content. execution guidance is incomplete and lacks implementation specifics.
4.8
skills.sh
37signals-way
37signals-way applies lean product philosophy from three foundational books to shape work into fixed six-week cycles with small teams, emphasizing constraint-driven simplicity and scope reduction over feature accumulation.
4.8
skills.sh
domain-driven-design
domain-driven-design covers strategic modeling of business domains through ubiquitous language and bounded contexts. incomplete implementation guide with philosophical grounding but sparse procedural detail.
4.5
skills.sh
made-to-stick
made-to-stick presents the succes framework for crafting memorable messages, but lacks concrete workflows, decision trees, or integration hooks needed for automated skill execution.
4.3
skills.sh
design-sprint
design-sprint frames a five-day process for de-risking product decisions through prototyping and user testing. lacks detailed execution steps, decision criteria, and practical recovery paths for common obstacles.
4.3
skills.sh
hooked-ux
hooked-ux teaches the hook model (trigger, action, variable reward, investment) as a framework for designing habit-forming products, but lacks concrete implementation steps and specific trigger phrases for actual use.
4.3
skills.sh
pragmatic-programmer
pragmatic-programmer teaches meta-principles from hunt & thomas for evaluating software craftsmanship: dry, orthogonality, tracer bullets, design by contract. best suited for architecture reviews and culture guidance, not tactical execution.
4.2
skills.sh
crossing-the-chasm
crossing-the-chasm provides a conceptual framework for evaluating technology product go-to-market strategies against chasm-crossing principles, but lacks concrete procedural steps or decision trees to guide actual implementation.
4.2
skills.sh
refactoring-ui
refactoring-ui provides design principles for hierarchy, spacing, and color but lacks actionable procedure, concrete decision logic, and output validation. the framework stops mid-execution.
4.2
skills.sh
influence-psychology
influence-psychology provides a framework for applying persuasion principles to product and messaging design, grounded in behavioral research. lacks concrete procedures for implementation and edge case handling.
4.2
skills.sh
hundred-million-offers
hundred-million-offers provides a value equation framework for constructing offers by optimizing dream outcome and perceived likelihood while minimizing time and effort. execution guidance is incomplete.
4.2
skills.sh
continuous-discovery
continuous-discovery establishes a weekly cadence for customer learning embedded in ongoing product work, using opportunity solution trees and assumption mapping to inform build decisions rather than treating discovery as a pre-development phase.
4.2
skills.sh
lean-startup
lean-startup provides conceptual framing for build-measure-learn cycles and validated learning, but lacks concrete procedural steps, specific trigger conditions, or actionable decision frameworks for real product scenarios.
4.2
skills.sh
jobs-to-be-done
jobs-to-be-done outlines a framework for understanding customer motivation through the lens of what work customers hire products to perform. incomplete procedural guidance limits practical application.
4.0
skills.sh
improve-retention
improve-retention provides a framework for diagnosing user drop-off using behavior design principles (b=map model), but lacks concrete diagnostic procedures or measurement guidance.
3.9
skills.sh
lean-ux
lean-ux describes a philosophy for outcomes-driven design that replaces heavy deliverables with rapid experimentation and shared learning. it provides foundational concepts but lacks concrete procedural guidance.
3.8
skills.sh
ios-hig-design
ios-hig-design provides conceptual grounding in apple's three-pillar design philosophy (clarity, deference, depth) and names layout considerations like safe areas and dynamic island, but lacks actionable step-by-step procedures for applying these principles to real code or designs.
3.5
skills.sh
design-everyday-things
design-everyday-things applies don norman's principles to evaluate product discoverability and understandability, framing problems as design failures rather than user errors. incomplete framework that lacks actionable procedure.
3.2
skills.sh
obviously-awesome
obviously-awesome documents april dunford's positioning framework and explains that context shapes how customers evaluate alternatives, but lacks concrete procedures, trigger conditions, or actionable steps to apply the methodology.
3.2
skills.sh
contagious
contagious applies the stepps framework (social currency, triggers, emotion, public, practical value, stories) to evaluate product shareability on a 0-10 scale. lacks concrete procedures for implementation.
3.2
skills.sh
traction-eos
traction-eos describes the entrepreneurial operating system framework for business alignment but lacks actionable procedures, decision trees, or concrete implementation steps. it reads as a conceptual overview rather than a skill with executable guidance.
—
skills.sh
inspired-product
Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory",…
—
skills.sh
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification…
—
skills.sh
high-perf-browser
Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "my site is slow", "Core Web…
—
skills.sh
release-it
Build production-ready systems with stability patterns: circuit breakers, bulkheads, timeouts, and retry logic. Use when the user mentions "production outage",…
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skills.sh
ddia-systems
Design data systems by understanding storage engines, replication, partitioning, transactions, and consistency models. Use when the user mentions "database…
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skills.sh
mom-test
Talk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the…
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skills.sh
blue-ocean-strategy
Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy…
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skills.sh
one-page-marketing
Build a complete marketing plan covering the full customer journey from stranger to raving fan. Use when the user mentions "marketing plan", "marketing…
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skills.sh
predictable-revenue
Build a scalable outbound B2B sales machine with specialized roles (SDR, AE, CSM). Use when the user mentions "outbound sales", "Cold Calling 2.0", "cold email…
—
skills.sh
negotiation
Prepare and execute negotiations using tactical empathy, calibrated questions, and the Ackerman method. Use when the user mentions "salary negotiation",…
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skills.sh
storybrand-messaging
Clarify brand messaging using narrative structure that positions the customer as hero. Use when the user mentions "brand message", "website copy", "elevator…
—
skills.sh
software-design-philosophy
Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex",…
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skills.sh
refactoring-patterns
Apply named refactoring transformations to improve code structure without changing behavior. Use when the user mentions "refactor this", "code smells",…
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skills.sh
clean-architecture
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions…
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skills.sh
top-design
Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site…
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skills.sh
ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability",…
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skills.sh
web-typography
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography",…
wondelai (42 skills ranked by SkillRank) | implexa