Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the…
Refactoring UI Design System A practical, opinionated approach to UI design. Apply these principles when generating frontend code, reviewing designs, or advising on visual improvements. Core Principle Design in grayscale first. Add color last. This forces proper hierarchy through spacing, contrast, and typography before relying on color as a crutch. The foundation: Great UI isn't about talent — it's about systems. Constrained scales for spacing, type, color, and shadows produce consistently professional results. Start with too much white space and remove; leave details (icons, shadows, micro-interactions) until layout and hierarchy work. Scoring Goal: 10/10. Score by counting satisfied rows in the Quick Diagnostic (8 yes/no checks): score = round(satisfied / 8 × 10). Bands follow directly: 10 = all 8 pass (hierarchy reads blurred and in grayscale, every value on a scale); 9 = exactly 1 gap (usually weak hierarchy or thin white space); 6-8 = 2-3 gaps; <=5 = 4+ gaps (arbitrary spacing, color doing the work hierarchy should, or failing contrast). Always state the current score and the specific diagnostic rows to fix to reach 10/10. The Refactoring UI Framework Seven principles for building professional interfaces without a designer: 1. Visual Hierarchy
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