Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
---
name: playground
description: Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
---
# Playground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
## When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
## How to use this skill
1. **Identify the playground type** from the user's request
2. **Load the matching template** from `templates/`:
- `templates/design-playground.md` — Visual design decisions (components, layouts, spacing, color, typography)
- `templates/data-explorer.md` — Data and query building (SQL, APIs, pipelines, regex)
- `templates/concept-map.md` — Learning and exploration (concept maps, knowledge gaps, scope mapping)
- `templates/document-critique.md` — Document review (suggestions with approve/reject/comment workflow)
- `templates/diff-review.md` — Code review (git diffs, commits, PRs with line-by-line commenting)
- `templates/code-map.md` — Codebase architecture (component relationships, data flow, layer diagrams)
3. **Follow the template** to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
4. **Open in browser.** After writing the HTML file, run `open <filename>.html` to launch it in the user's default browser.
## Core requirements (every playground)
- **Single HTML file.** Inline all CSS and JS. No external dependencies.
- **Live preview.** Updates instantly on every control change. No "Apply" button.
- **Prompt output.** Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
- **Copy button.** Clipboard copy with brief "Copied!" feedback.
- **Sensible defaults + presets.** Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
- **Dark theme.** System font for UI, monospace for code/values. Minimal chrome.
## State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
```javascript
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on change
```
## Prompt output pattern
```javascript
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
```
## Common mistakes to avoid
- Prompt output is just a value dump → write it as a natural instruction
- Too many controls at once → group by concern, hide advanced in a collapsible section
- Preview doesn't update instantly → every control change must trigger immediate re-render
- No defaults or presets → starts empty or broken on load
- External dependencies → if CDN is down, playground is dead
- Prompt lacks context → include enough that it's actionable without the playground
don't have the plugin yet? install it then click "run inline in claude" again.
by @parthjadhav
formalized the 6-part structure by separating implicit template logic into decision points, documented edge cases like api integration and network failures, clarified the state management and prompt output patterns with explicit contract requirements, and added outcome signals so users know the skill succeeded.
builds self-contained HTML playgrounds when users ask for interactive explorers, visual tools, or configuration interfaces. a playground is a single file with controls on the left, live preview on the right, and a natural-language prompt at the bottom ready to copy back into claude. use this when the input space is large, visual, structural, or hard to express as plain text , design decisions, data querying, concept mapping, document review, code diffs, or codebase architecture.
open <filename>.html (or equivalent on windows/linux) to launch in the default browser. verify controls update preview instantly, prompt text is clear and actionable, copy button works.card-designer.html, regex-explorer.html). saved in the user's current working directory or a path they specify.<meta charset="utf-8">, <meta name="viewport" content="width=device-width, initial-scale=1"> for mobile support.<style> block with css variables for colors, spacing, typography. dark theme as default or system preference.<textarea> or <pre> block, copy button adjacent, "copied!" feedback.<script> block (no external files) with state object, updateAll(), renderPreview(), updatePrompt(), copy handler, preset handlers.