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OP
@opusgamelabs
contributor on implexa, with 26 skills ranked by
SkillRank
across 1 source.
opusgamelabs on github
publishes to skills.sh
skills, ranked by SkillRank
score
source
skill
7.2
skills.sh
add-audio
adds synthesized background music and sound effects to games via web audio api step sequencer, requiring zero external audio files or dependencies. wires game events to audio playback with browser autoplay policy handling and mute toggle.
7.1
skills.sh
qa-game
qa-game adds playwright-based testing to game projects, covering boot verification, scene transitions, visual regression, performance budgets, and design-intent validation. it audits game internals and generates a test suite with fixtures.
6.9
skills.sh
add-feature
add-feature guides developers through extending browser games by planning feature scope, reading existing architecture, implementing with strict patterns (eventbus, constants, state), and verifying integration without breaking existing systems.
6.8
skills.sh
quick-game
quick-game scaffolds a minimal playable game prototype in phaser or three.js, prioritizing speed over polish. core loop (input, movement, fail, score, restart) lands on screen immediately, with explicit deferral of assets, audio, and deploy to separate skills.
6.6
skills.sh
use-template
use-template clones game templates from a manifest-backed gallery, auto-prompting users to select if no template ID is provided, then copies working code to a contextually-aware project directory.
6.3
skills.sh
promo-video
promo-video automates recording of phaser game footage at 50 fps in mobile portrait format, using playwright video capture combined with ffmpeg speed-up to work around native 25 fps limitations.
6.2
skills.sh
design-game
design-game audits game visuals across multiple dimensions (color, animations, atmosphere, typography) and generates a scored report with ranked improvements. implementation follows a pattern-library approach via game-designer skill, writing all changes to constants and eventbus.
5.3
skills.sh
make-game
make-game scaffolds game development workflows from brainstorm through iteration, detecting project state and routing to appropriate tools. delegates procedural detail to referenced skills rather than specifying steps directly.
5.2
skills.sh
worldlabs
worldlabs generates photorealistic 3d environments via gaussian splats from text or images using the marble api, producing renderable spz scenes with physics colliders for game integration.
4.8
skills.sh
game-designer
game-designer evaluates and enhances browser game visuals, atmosphere, and player experience through polish techniques like particle effects, color coherence, and feedback systems. lacks procedural depth and concrete triggering scenarios.
4.2
skills.sh
game-assets
game-assets provides pixel art sprite generation via code matrices for browser games, with reference documentation on character archetypes and rendering functions, but lacks concrete execution steps and failure handling.
4.2
skills.sh
phaser
phaser covers foundational principles for building 2d browser games with phaser 3 and typescript, emphasizing core loop implementation, scene architecture, and event-driven communication patterns.
4.2
skills.sh
threejs-game
threejs-game provides architectural guidance for modular three.js game development with event-driven patterns and reference material, but lacks concrete procedures and specific invocation guidance.
4.1
skills.sh
record-promo
record-promo captures autonomous gameplay footage for social media by spinning up a dev server, using playwright to record frames at high fps, and piping output through ffmpeg. incomplete, defers core logic elsewhere.
3.2
skills.sh
improve-game
improve-game promises iterative game auditing and enhancement across multiple dimensions but lacks concrete procedural steps, decision criteria, and failure handling. the skill is abandoned mid-definition.
2.9
skills.sh
add-assets
add-assets replaces geometric shapes with pixel art sprites for game entities. documentation is incomplete, procedure stops mid-sentence, and failure modes are not addressed.
—
skills.sh
add-3d-assets
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D…
—
skills.sh
game-audio
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
—
skills.sh
review-game
Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game…
—
skills.sh
game-deploy
Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT…
—
skills.sh
fetch-tweet
Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading…
—
skills.sh
monetize-game
Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add…
—
skills.sh
meshyai
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets.…
—
skills.sh
game-qa
game-qa — an installable skill for AI agents, published by opusgamelabs/game-creator.
—
skills.sh
game-3d-assets
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive…
—
skills.sh
game-architecture
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making…
opusgamelabs (26 skills ranked by SkillRank) | implexa