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OP
@opusgamelabs
contributor on implexa, with 26 skills ranked by
SkillRank
across 1 source.
opusgamelabs on github
publishes to skills.sh
skills, ranked by SkillRank
score
source
skill
7.2
skills.sh
add-audio
adds synthesized background music and sound effects to games via web audio api step sequencer, requiring zero external audio files or dependencies. wires game events to audio playback with browser autoplay policy handling and mute toggle.
6.8
skills.sh
quick-game
quick-game scaffolds a minimal playable game prototype in phaser or three.js, prioritizing speed over polish. core loop (input, movement, fail, score, restart) lands on screen immediately, with explicit deferral of assets, audio, and deploy to separate skills.
4.8
skills.sh
game-designer
game-designer evaluates and enhances browser game visuals, atmosphere, and player experience through polish techniques like particle effects, color coherence, and feedback systems. lacks procedural depth and concrete triggering scenarios.
3.2
skills.sh
improve-game
improve-game promises iterative game auditing and enhancement across multiple dimensions but lacks concrete procedural steps, decision criteria, and failure handling. the skill is abandoned mid-definition.
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skills.sh
add-3d-assets
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D…
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skills.sh
game-audio
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
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skills.sh
review-game
Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game…
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skills.sh
game-deploy
Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT…
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skills.sh
add-feature
Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a…
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skills.sh
design-game
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the…
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skills.sh
qa-game
Add Playwright QA tests to a game — visual regression, gameplay verification, and performance. Use when the user says "add tests", "test my game", "add QA",…
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skills.sh
fetch-tweet
Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading…
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skills.sh
worldlabs
Generate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the…
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skills.sh
record-promo
Record an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record…
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skills.sh
use-template
Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the…
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skills.sh
promo-video
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skills.sh
monetize-game
Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add…
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skills.sh
meshyai
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets.…
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skills.sh
game-qa
game-qa — an installable skill for AI agents, published by opusgamelabs/game-creator.
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skills.sh
add-assets
Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites",…
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skills.sh
make-game
Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an…
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skills.sh
game-3d-assets
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive…
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skills.sh
threejs-game
Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js…
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skills.sh
game-architecture
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making…
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skills.sh
phaser
>
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skills.sh
game-assets
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art,…