Use this skill when the user asks for design thinking (including naming it or directing use/apply/run with obvious misspellings; decisive) or wants human-cen...
--- name: design-thinking description: > Use this skill when the user asks for design thinking (including naming it or directing use/apply/run with obvious misspellings; decisive) or wants human-centered exploration—empathizing with needs, framing the problem, ideating, prototyping intent, and defining what to learn next. Use for HCD, service or UX concept sprints, how-might-we style discovery before build, or reframing from user evidence, even with messy context. Skip when the spec is fully frozen and they want no discovery, or when the task is code-only maintenance with no user problem framing requested. license: MIT metadata: author: ysskrishna version: "2026.5.17" --- # Design Thinking Fall in love with the problem, not the first solution. End with **what to learn next**, not just ideas. **How to run it with this skill:** one clearly headed section per stage in this order: Empathize → Define → Ideate → Prototype → Test plan. --- ## Setup (run before starting) In one short block: 1. **Design challenge** — who is affected and in what situation? 2. **Default pass** — Empathize → Define → Ideate → Prototype → Test plan (state this line) If users, constraints, or success signals are missing, ask at most 3 questions in one message, then proceed. Note any remaining gaps or working guesses in plain language (no bracket tags in Setup). If **Empathize** is thin (no real user input), say so honestly in **Define** and keep the POV narrow instead of inventing research. --- ## The Stages ### Empathize **Who** — primary user or stakeholder (facts from user vs `[INFERRED]`). **Jobs / pains / gains** — what they are trying to do and what hurts. **Context** — when/where the need shows up. No fabricated quotes; paraphrase only what the user supplied. ### Define **Insight statement** — non-obvious tension connecting pains and context. **Point of View (POV)** — "**[User]** needs **[verb]** because **[insight]**." **How Might We (HMW)** — 2–3 well-scoped questions opened by the POV. ### Ideate Quantity + variety. Use **HMW** as prompts. Tag ideas `desirable` / `feasible` / `viable` as **hypotheses** (not proven). Produce a **substantive** list (no fixed count unless the user specifies one). ### Prototype Describe **low-fidelity** artifacts: paper flow, roleplay script, landing smoke test, clickable sketch. For each: **Purpose:** what question does this answer? **Fidelity note:** one line placing the artifact on a sketch-only vs interactive spectrum (no low/medium labels). ### Test plan **Learning goals** — what would convince you the idea is wrong? **Participants / sample** (or `[TBD]`). **Signals** — behaviors or metrics to observe. **Next iteration** — what changes if results are mixed. --- ## Execution Rules 1. **Define** must reflect whatever **Empathize** actually contains; do not invent field research. 2. Do not collapse **Ideate** into a single solution before **Prototype**. 3. **Test plan** must include falsifiable signals. --- ## Checklist (verify before responding) - [ ] Setup: design challenge + default pass - [ ] Empathize distinguishes fact vs `[INFERRED]` - [ ] POV + HMW before Ideate - [ ] Ideation is substantive; desirable / feasible / viable tags used - [ ] Prototype states purpose and a one-line fidelity note (no low/medium labels) - [ ] Test plan has learning goals and signals
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added explicit inputs section with edge cases (missing user data, thin empathize, single-solution collapse), separated decision points logic (empathize gaps, spec freeze, vague signals), wrote output contract specifying format and data flagging rules, and defined outcome signals as testability and coherence metrics.
fall in love with the problem, not the first solution. end with what to learn next, not just ideas.
use this skill when you need to explore a problem through a human-centered lens before jumping to solutions. design thinking works when you have a fuzzy challenge, real or inferred user needs, and permission to question your assumptions. run the five-stage process (empathize, define, ideate, prototype, test plan) in order. skip this skill if the spec is locked, no discovery is wanted, or the work is pure maintenance with zero user problem framing.
required context:
[INFERRED])optional external inputs:
edge cases to note:
setup: state the design challenge and confirm the default pass
empathize: surface the primary user or stakeholder, their jobs, pains, gains, and context
[INFERRED]), "jobs/pains/gains" (what they do, what hurts, what they gain), and "context" (when/where the need surfaces)define: extract insight, write the POV, and pose 2, 3 HMW questions
ideate: generate a substantive list of ideas tagged by hypothesis type
desirable (user wants it), feasible (can build it), and/or viable (makes money or solves the business problem); treat tags as hypotheses, not proven factsprototype: describe low-fidelity artifacts and their purpose
test plan: define learning goals, participants, signals, and next iteration logic
[TBD], behavioral or metric signals to observe, and a decision rule for next iteration (e.g., "if conversion drops below X%, pivot to idea 2")deliver five clearly headed sections in this order: empathize, define, ideate, prototype, test plan. each section includes:
all inferred data flagged with [INFERRED]. all gaps or working guesses noted in plain language. no bracket tags or jargon in the prose itself, only in metadata fields (who, tags, etc.).
you know the skill worked when: