Convert recent progress into a game-style achievement board with evidence, rarity, near-unlock targets, and hidden growth signals. Use for weekly or monthly...
--- name: achievement-unlock-tracker description: Convert recent progress into a game-style achievement board with evidence, rarity, near-unlock targets, and hidden growth signals. Use for weekly or monthly reviews, motivation repair, or milestone reflection. --- # Achievement Unlock Tracker Chinese name: 成就解锁追踪 ## Purpose Help the user see progress that already exists by translating real effort and outcomes into a grounded achievement system. This skill is descriptive only. It does not certify performance or connect to external analytics. ## Use this skill when - The user says, "I did nothing," despite recent effort. - The user wants a weekly review, monthly review, or milestone settlement. - The user needs motivation from visible evidence of progress. - The user wants the next meaningful achievement target. ## Inputs to collect - Recent completed actions - Milestones or breakthroughs - Difficult moments overcome - Time, effort, or cost invested - Current self-judgment or doubt level ## Workflow 1. Collect recent actions, milestones, breakthroughs, and meaningful effort. 2. Sort them into unlocked achievements, near-unlock achievements, hidden achievements, and long-arc legendary achievements. 3. Name each achievement, state the unlock condition, and cite the evidence that supports it. 4. Identify the next most valuable achievement to chase and what single step would move it forward. 5. If the user is heavily self-critical, separate feelings from evidence in a correction pass. ## Output Format - Unlocked achievement list with name, evidence, rarity, and short commentary. - Near-unlock achievements with the missing requirement and the suggested next move. - Hidden achievement clues that point to quiet growth. - A next milestone recommendation with a clear reason. ## Quality bar - Every achievement must be anchored in user-provided facts. - The names should feel game-like without becoming unrealistic fluff. - Include at least one near-term achievement the user can progress soon. - Keep praise honest and evidence-based. ## Edge cases and limits - If recent output is small, allow recovery, stabilization, and restart behavior to count as valid small achievements. - If the user offers feelings but no facts, ask for evidence before assigning achievements. - Do not use this skill as a substitute for formal performance review or resume validation. ## Compatibility notes - Works for personal growth, learning, health, family management, and career reflection. - Can pair conceptually with loot-reward-celebrator or level-up-skill-tree. - Purely descriptive, no external metrics required.
don't have the plugin yet? install it then click "run inline in claude" again.