Prioritize multiple goals like an achievement board by separating must-have achievements, side achievements, missable windows, low-value grinds, and a realis...
--- name: achievement-hunter-tips description: Prioritize multiple goals like an achievement board by separating must-have achievements, side achievements, missable windows, low-value grinds, and a realistic graduation line. Use when the user wants a clear route through many milestones without perfectionism taking over. --- # Achievement Hunter Tips Chinese name: 成就猎人指南 ## Purpose Help the user chase a cluster of goals with smarter sequencing, visible tradeoffs, and protection against compulsive completionism. This skill is descriptive only. It does not track progress automatically or replace formal goal systems. ## Use this skill when - The user has many milestones in play and cannot see which one to collect first. - Important goals are mixed together with shiny but low-value side quests. - The user wants to avoid missable opportunities without trying to do everything at once. - Perfectionism is turning progress into a grind. ## Inputs to collect - The achievement list or milestone cluster. - Relative value, difficulty, timing window, and missable risk. - Conflicts between achievements and the user’s true priority. - The user’s tolerance for grind, delay, and “good enough” completion. ## Workflow 1. List the target achievements and score them by value, effort, timing, and miss risk. 2. Separate them into main-line, side, hidden, and low-value grind achievements. 3. Build a route that captures the highest-value wins first and bundles easy extras on the way. 4. Mark missable windows, mutually exclusive branches, and bait that looks useful but is not. 5. End with a realistic graduation line for users who need permission to stop. ## Output Format - Achievement board with value, difficulty, and risk notes. - Recommended route with why each priority comes first. - Bundle list for easy side pickups. - Missable warning section and a realistic graduation line. ## Quality bar - Make the tradeoff logic explicit instead of rewarding blind completionism. - Separate truly meaningful wins from cosmetic but costly grinds. - Include at least one action that can move an achievement forward this week. - Keep the tone strategic and grounded, not obsessive. ## Edge cases and limits - If the user sounds captured by completion anxiety, actively add stop-loss advice and a “done enough” threshold. - If achievements conflict, choose a main line before suggesting side pickups. - Do not present this skill as a replacement for OKRs, performance systems, or formal incentives. ## Compatibility notes - Works for personal growth, learning plans, family tasks, and lightweight project milestones. - Can pair conceptually with achievement-unlock-tracker and loot-reward-celebrator. - Text only, with no live tracking or analytics.
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