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@stanestane

contributor on implexa, with 65 skills ranked by SkillRank across 1 source.

stanestane on githubpublishes to clawhub
skills
65
avg SkillRank
6.4
34 scored / 65 total
total stars
1
across 65 repos
total installs
across 65 repos

skills, ranked by SkillRank

scoresourceskill
8.3clawhub
Lockpicker
lockpicker guides users through reverse-engineering their own authorized browser workflows by capturing har files, extracting minimal auth material, and converting the request chain into a reusable local script with safety guardrails.
7.6clawhub
Game Dev Time Estimator
game-dev-time-estimator helps early-stage game teams forecast realistic development timelines by diagnosing scope, team capacity, and hidden schedule risks. it trades false precision for assumption clarity and identifies bottlenecks that derail ship dates.
7.6clawhub
Itch.io Publisher
itch-io-publisher reads creator stats and publishes game builds to itch.io using butler and the api. covers account validation, build uploads to channels, and enforces dry-run checks before live pushes on windows.
7.3clawhub
Miro Management
miro-management provides oauth 2.0 and direct token access to the miro rest api, enabling board inspection, content creation (sticky notes, text, shapes, cards, connectors), exports, and webhook management through a python cli wrapper.
7.3clawhub
Game Dev First Steps
game-dev-first-steps guides early-stage indie teams from rough concept to a practical development roadmap by diagnosing team size, skills, and milestone needs, then recommending a sequenced build order that prioritizes playable core over feature breadth.
7.2clawhub
Game Design Friction Journey Audit
game-design-friction-journey-audit provides a structured framework for mapping where friction appears in player journeys, classifying it as productive or harmful, and diagnosing accumulation effects that drive churn. targets feature flows, onboarding, and progression loops.
7.2clawhub
Game Dev Budget Estimator
game-dev-budget-estimator helps early-stage game teams scope realistic costs by diagnosing cost drivers, identifying team coverage gaps, and presenting scenario-based ranges. it surfaces hidden spending on audio, qa, and live-ops that beginners commonly underestimate.
7.2clawhub
Game Design Prototype Intent Audit
game-design-prototype-intent-audit provides a diagnostic framework to classify whether a prototype aims to sell an idea or test unknowns, then verifies scope alignment and identifies time-wasting mismatches before build begins.
7.2clawhub
Game Design Player Perspective Reframe
game-design-player-perspective-reframe diagnoses player disengagement rooted in exhausted interpretive frames rather than broken systems, then generates alternative goal/role/constraint lenses to restore agency and meaning within unchanged mechanics.
7.2clawhub
Game Design Novelty Spectrum Audit
game-design-novelty-spectrum-audit provides a structured framework for evaluating game design concepts across a novelty axis, distinguishing between derivative work and over-innovation while grounding judgments in player mental models and measurable expectation gaps.
7.2clawhub
Game Design Player Persona Extractor
game-design-player-persona-extractor infers player behavior and motivation profiles from mechanics and systems to clarify audience fit and design tradeoffs. behavior-first approach avoids demographic fluff unless explicitly requested.
6.9clawhub
Freesound API
freesound-api enables local windows-based access to freesound sounds via oauth login, credential storage, and search helpers. guides setup, token exchange, sound search with filters, metadata retrieval, and file downloads while keeping secrets out of published artifacts.
6.8clawhub
Game Design Design Pillars Extractor
game-design-design-pillars-extractor reverses engineering design intent from mechanics and reward structures to surface 3-5 actionable, constraint-bearing pillars that guide feature triage and coherence decisions.
6.8clawhub
Game Design One Thing To Remove
game-design-one-thing-to-remove guides designers to identify and cut the single highest-leverage element from a bloated design, with explicit mechanism-based reasoning for why subtraction improves clarity, pacing, or focus more than addition would.
6.8clawhub
Game Design Goal Density and Immediacy Audit
game-design-goal-density-and-immediacy-audit provides a systematic framework for evaluating whether players can identify meaningful goals, pursue them within available time, and return with clear motivation. covers goal density, immediacy, time horizons, session closure, and return triggers.
6.8clawhub
Game Design Brainstorm Methods
game-design-brainstorm-methods applies named ideation frameworks (scamper, how might we, crazy 8s, six thinking hats, and others) to unlock game design problems, surface assumptions, and produce actionable shortlists rather than generic idea spray.
6.8clawhub
Game Design One-Page Design Doc
game-design-one-page-design-doc produces a compressed, visually polished one-page design summary as pdf and markdown, designed for quick communication in meetings and pitches rather than exhaustive specification.
6.3clawhub
Game Design Peak End Audit
game-design-peak-end-audit applies the peak-end rule to audit how players will remember a game experience based on emotional peaks, ending quality, and the story those moments imply afterward.
6.3clawhub
Game Design Player Segment Perception Audit
game-design-player-segment-perception-audit guides teams to evaluate how different player cohorts will perceive a feature or update, focusing on visibility-access mismatches and cross-segment disappointment risk rather than universal satisfaction.
6.3clawhub
Game Design Prototyping Companion
game-design-prototyping-companion structures iterative game design by logging prototype nodes, branching outcomes, and dead ends, optionally rendering branch maps as svg. preserves design memory across abandoned and deferred paths.
6.3clawhub
Game Design Option Generation
game-design-option-generation expands solution space around design problems by generating at least three credible paths with explicit tradeoffs before recommendation, using structured framing and comparison lenses.
6.2clawhub
Game Design Attribution Audit
game-design-attribution-audit provides a framework for evaluating how players interpret success and failure through locus, stability, and controllability. structured around player perception rather than mechanical correctness, it diagnoses fairness and churn risk by reconstructing player experience and mapping attribution profiles to design interventions.
6.2clawhub
Game Design Failure Loop Audit
game-design-failure-loop-audit provides a structured diagnostic for evaluating how games handle repeated failure states, mapping what players lose, learn, and retain to identify friction points and motivation barriers across failure-to-retry cycles.
6.2clawhub
Game Design Fantasy Extractor
extracts the core emotional promise a game design actually delivers by mapping mechanics to player role and feeling, separating systemic fantasy from theme dressing, and identifying where systems support or undermine the claimed player experience.
6.1clawhub
Game Design Multiplayer Feature Audit
game-design-multiplayer-feature-audit provides a systematic framework for evaluating social design coherence in multiplayer systems, mapping motivations and synchronization demands against audience fit. covers tension diagnosis and common failure patterns but lacks specific trigger phrases and concrete guardrails for when to apply each audit step.
6.1clawhub
Game Design Player Motivation Audit
game-design-player-motivation-audit provides a self-determination theory framework for analyzing what kinds of motivation a game system creates. it maps designs across six motivation types and three psychological needs, producing diagnostic profiles and rebalancing recommendations.
5.8clawhub
Game Design Bartle Archetype Audit
game-design-bartle-archetype-audit provides a framework for evaluating game designs through four player motivation lenses (achievers, explorers, socializers, killers), identifying which archetypes are served or neglected and diagnosing imbalance patterns.
5.8clawhub
Game Design Creative Unblocker
game-design-creative-unblocker uses oblique prompts and sideways reframing to break stale design thinking on mechanics, economy, ux, and live-ops. generates unexpected directions when teams hit circular discussion or creative fatigue.
5.8clawhub
Game Design Five Options
game-design-five-options structures comparative evaluation of game design solutions by forcing explicit alternatives before premature convergence, with lightweight decision scaffolding and optional fast mode for rapid assessment.
4.9clawhub
Game Design FTUE Hero Journey Audit
game-design-ftue-hero-journey-audit provides a structured audit framework for first-time user experience through hero's journey lens, with clear stages and psychological needs checks, but lacks concrete trigger phrases and actionable step-by-step procedures for execution.
4.2clawhub
Game Design Big Five Personality Audit
game-design-big-five-personality-audit provides a framework for evaluating game systems against the big five personality traits to surface which player types a design naturally fits or excludes. structured as a 10-step audit with trait-specific questions and a cross-tension analysis.
4.2clawhub
Game Design Systematizing Empathizing Audit
game-design-systematizing-empathizing-audit provides a two-axis framework for positioning game designs along logic-driven and emotionally-attuned dimensions, mapping likely player appeal and practical consequences without prescribing one optimal balance.
4.2clawhub
Game Design Molyneux Lens
game-design-molyneux-lens applies a deliberately provocative interrogation to game designs, pushing concepts past safety to surface emotional gaps, then grounding them back into buildable scope. intended for designs that feel mechanically competent but experientially forgettable.
3.8clawhub
Game Design Pitch Deck Audit
game-design-pitch-deck-audit provides a comprehensive framework for evaluating game pitch decks across structure, content, visuals, and business case. the skill defines what to audit and common failure patterns but lacks specific, numbered steps for actually performing the audit.
clawhub
DOSBox
Launch, configure, and troubleshoot DOSBox-X first, with fallback to classic DOSBox, for DOS games and software. Use when working with classic DOS programs,...
clawhub
Game Design Emotional Canvas
Define, refine, and evaluate the emotional identity, feeling, atmosphere, and vibe of a game, feature, event, region, or content theme. Use when shaping a ga...
clawhub
Game Design GROW Design
Structure game design discussions using GROW to clarify goals, assess reality, explore options, and create actionable recommendations for better decisions an...
clawhub
Game Design Player Need Satisfaction Audit
Audit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow, or return loop for player need satisfaction usi...
clawhub
Game Design Unknown Unknowns Prototyping
Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefi...
clawhub
Game Design Ideal Outcome Backcasting
Start from the ideal player-facing result and work backward to the design steps, systems, and decisions required to reach it. Use when a team knows the kind...
clawhub
Game Design Transformative Reuse
Solve game design problems by adapting, extending, recombining, or retuning what already exists instead of inventing from scratch. Use when building on live...
clawhub
Game Design Roadblock Reframing
Reframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective to discover workaround paths. Use when a team i...
clawhub
Game Design Goal Framing
Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature s...
clawhub
Game Design Feature Prioritization
Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe...
clawhub
Design Red Team Audit
Adversarial design audit that stress-tests a game feature, system, pitch, roadmap item, or product idea by assuming failure and identifying the most credible...
clawhub
Game Design KPI Coverage Audit
Audit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality-of-life change for KPI coverage bias and measu...
clawhub
Game Dev Team Gap
Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when...
clawhub
Game Design Fogg Behavior Audit
Audit a game feature, flow, event, onboarding step, progression action, monetization surface, retention mechanic, or social prompt using the Fogg Behavior Mo...
clawhub
Software Team Conflict Patterns
Help analyze recurring conflict patterns on software or game projects by identifying likely collaboration archetypes, behavior patterns, project risks, and p...
clawhub
Stripe API
Use Stripe's live REST API for authenticated account inspection and operational lookup. Use when you need to connect to a Stripe account with a secret key, i...
clawhub
Game Design Perceived Randomness Audit
Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to p...
clawhub
Game Design Flow Audit
Audit a game, feature, level sequence, combat loop, progression curve, onboarding path, event structure, or return-player journey through the lens of Flow th...
clawhub
Game Design Fairness Frustration Audit
Audit a game, feature, failure loop, combat encounter, reward system, progression wall, or high-variance mechanic for perceived fairness and frustration. Use...
clawhub
Game Design Core Loop Extractor
Extract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, rewards, and renewed motivation. Use when a team...
clawhub
Game Design Thinking Fast and Slow Audit
Audit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through the lens of fast versus slow thinking inspired by...
clawhub
Game Design Zeigarnik Effect Audit
Audit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop through the lens of the Zeigarnik effect: the te...
clawhub
Game Design Player Values Mapper
Infer a player's underlying values and motivational priorities from behavior, then translate those into design implications. Use when designing personalizati...
clawhub
Game Design Social Satisfaction Matrix
Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing...
clawhub
Game Design Prosocial Session Chapters
Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. U...
clawhub
Printful Management
Manage a Printful account through the Printful REST API using a private API token. Use when the user wants to inspect or manage Printful stores, connected-st...
clawhub
Game Design Granular Player Motivation Audit
Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxono...
clawhub
DeviantArt Post
Post artwork, journals, and status updates to a user's DeviantArt account through the official DeviantArt API using OAuth 2.1 Authorization Code with PKCE, S...
clawhub
Bitly URL Shortner and Manager
Bitly URL Shortner and Manager for a local Windows OpenClaw workspace. Use when the user wants to log into Bitly with locally stored credentials, validate au...
clawhub
Stripe API Actions
Use Stripe's live REST API for authenticated write actions. Use when you need to create or update Stripe customers, products, prices, payment links, refunds,...
clawhub
Raindrop.io Bookmark Manager
Raindrop.io bookmark and collection manager for a local OpenClaw workspace. Use when the user wants to validate Raindrop auth, inspect their account, list or...
stanestane (65 skills ranked by SkillRank) | implexa