Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several idea...
--- name: game-design-five-options description: Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several ideas already exist, when a team needs broader comparison before choosing, or when one favorite answer is dominating too early and better alternatives may be getting ignored. --- # Game Design Five Options Force the design space open before it closes too early. Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk. Read `references/family-conventions.md` when you need the shared conventions for this GROW-derived skill family. ## What to produce Generate: 1. **Problem statement** - what needs solving 2. **Five options** - distinct solution directions 3. **Pros and cons** - the upside and downside of each 4. **Rough comparison** - impact, cost, and fit 5. **Recommendation** - the best option or best test candidate ## Process ### 1. Define the problem State clearly what outcome the options are trying to achieve. ### 2. Generate five distinct options Push for real differences, not five tiny variations of the same idea. ### 3. Evaluate each option For each one, describe: - summary - strengths - weaknesses - expected player impact - implementation difficulty - strategic fit Optional: include SWOT-style notes if useful. ### 4. Prioritize Recommend: - the best immediate choice - the fastest testable version - any options that should be discarded or held for later ## Response structure ### Problem - ... ### Five Options 1. ... 2. ... 3. ... 4. ... 5. ... ### Comparison - ... ### Recommendation - ... ## Fast mode - What are five credible ways to solve this? - Which one is strongest now? - Which one is cheapest to test? ## Working principle There is almost always more than one viable answer. Make the alternatives visible.
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