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Understands, edits, and generates Unity UI Toolkit UXML and USS with flex layouts. Use for requests involving UI Toolkit, UIElements, UIDocument,…
Understand existing Unity UI Toolkit code, make targeted edits, generate new UXML/USS files, Manipulators, and handle UI runtime binding. References Read these as needed: references/uss-guide.md — USS patterns and examples references/svg-icons.md — SVG icon generation (only when generating icons) references/common-issues.md — Common mistakes to avoid references/ui-runtime-binding.md — Patterns and guide to bind data to UI at runtime (only when requested or when bindings are involved) references/painter2d.md — Painter2D API for custom visuals: gradients, shapes, arcs, procedural drawing (read this whenever gradients, custom shapes, progress rings, procedural drawing, or any visual beyond what USS can express is needed) references/pointermanipulator-guide.md — Patterns and guide to create and use Manipulators (only when requested or when manipulators are involved). This helps with setting up drag and drop features or simple event handling for a Visual Element. references/custom-elements.md — Custom UI Element patterns and guide to create reusable components with UXML, USS, and C#. This helps with creating complex UI components for reuse across the project. Paths are relative to this skill's folder — read references/uss-guide.md directly. Understanding
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