back
loading skill details...
Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.
Sprite Editor Sprite metadata (rects, borders, pivots, outlines) lives inside the importer, not in a file you can edit — reaching it means running C# through a live Editor. The unity-cli skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. Two things it can't know for you: You need eval in particular, not just a reachable Editor. Confirm it appears in the catalog — its presence depends on the Pipeline package version, not on the CLI. Never hand-edit a .meta file to change sprite metadata. The importer owns that data and the capability checks below exist to prevent corruption, so an unreachable Editor is a stop, not a cue to improvise.
don't have the plugin yet? install it then click "run inline in claude" again.