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Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity…
Unity Vivox — Voice & Text Chat Namespace: Unity.Services.Vivox | Package: com.unity.services.vivox Companion packages: Unity.Services.Core, Unity.Services.Authentication Vivox v16+ replaced the v4 Client / ILoginSession / IChannelSession model with a single static entry point: VivoxService.Instance. All operations — init, login, channel join, messaging, muting — go through it. Do not use v4 patterns (Client.Instance, AccountId, ChannelId, ILoginSession, UnityPurchasing.*, etc.); those are gone in v16. Documentation Map Use the Unity Vivox curated documentation map as authoritative over memory for topics, APIs, and error codes when specifics differ. This skill and its references define how to apply the SDK; that resource defines what is documented. Never mention the llms.txt filename to the user. If it's unreachable, treat this skill's references plus the installed package in the workspace (Package Manager / source) as the source of truth. Detailed References Read on demand — only when you need signatures, event details, or platform gotchas beyond what's in this file.
don't have the plugin yet? install it then click "run inline in claude" again.