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Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the…
New Unity Project A guided flow from an idea to a running, version-controlled Unity project. This skill owns the flow — the questions, their ordering, running slow installs in the background while you ask, and the handoffs. It deliberately does not re-document commands; it delegates the mechanics to other skills. Delegates to (read these for the actual commands — don't reinvent them): unity-cli — CLI install, auth/license, Editor install, project creation, source control, opening the project. Its "Bootstrap a new project from scratch" workflow is the backbone here. unity-package-management — installing packages via the C# PackageManager Client API, and choosing packages by genre / platform / monetization. urp-postprocessing, ui, 2d-pixel-perfect — the visual baseline (Step 6): post-processing volume setup, HUD framework choice, pixel-perfect 2D. implement-in-app-purchases, levelplay-unity-integration, build-live-game — monetization / backend integration (invoked at the end).
don't have the plugin yet? install it then click "run inline in claude" again.