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Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes,…
Determine what the user needs and guide them through navigation setup. See navigation-system.md for expanded component details, API notes, code recipes, and troubleshooting. Passing C# to eval eval compiles a statement block, not a file. Two consequences, both of which cause a compile error rather than a warning: No using directives. The compiler reads using UnityEngine; as a resource-disposal statement and rejects it (CS0210). Types must be fully qualified. A bare AssetDatabase or Volume does not resolve (CS0246 / CS0103), and a bare Object is ambiguous with object (CS0104). Where a snippet below is written as a file — with usings, for readability, or because it is meant to be saved into the project — qualify the types before passing it to eval. Routing Logic
don't have the plugin yet? install it then click "run inline in claude" again.