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@pixijs

contributor on implexa, with 25 skills ranked by SkillRank across 1 source.

pixijs on githubpublishes to skills.sh
skills
25
avg SkillRank
5.3
9 scored / 25 total
total stars
across 1 repo
total installs
across 1 repo

skills, ranked by SkillRank

scoresourceskill
6.3skills.sh
pixijs-assets
pixijs-assets covers PixiJS v8 resource loading via the Assets singleton API, including format detection, resolution switching, bundle grouping, and progress tracking for textures, video, spritesheets, fonts, and JSON.
6.1skills.sh
pixijs-scene-mesh
pixijs-scene-mesh covers rendering arbitrary 2d geometry in pixi v8 using mesh classes (MeshSimple, MeshPlane, MeshRope, PerspectiveMesh) with texture mapping and custom shaders. base Mesh provides vertex-level control when subclasses don't fit.
5.8skills.sh
pixijs-accessibility
pixijs-accessibility enables screen reader and keyboard navigation by configuring the AccessibilitySystem to create an invisible shadow DOM overlay over accessible containers, allowing assistive technology to discover and interact with canvas elements.
5.8skills.sh
pixijs
pixijs acts as a triage layer for v8 tasks, directing users to specialized sub-skills or a curated llms.txt api index when no existing skill matches.
5.3skills.sh
pixijs-scene-dom-container
pixijs-scene-dom-container overlays html elements on pixi v8 canvas using domcontainer, syncing element position and transform to the scene graph. covers dom nesting patterns, web worker limitations, and experimental api constraints.
5.2skills.sh
pixijs-scene-sprite
pixijs-scene-sprite covers sprite, animatedsprite, ninesicesprite, and tilingsprite for drawing and animating images in pixijs v8, with anchor/tint/texture configuration and container grouping patterns.
4.8skills.sh
pixijs-scene-gif
pixijs-scene-gif covers loading and playing animated gifs in pixijs v8 via the gifsource loader and gifsprite display object, requiring explicit side-effect import registration.
4.3skills.sh
pixijs-scene-container
pixijs-scene-container documents how to use the Container class in PixiJS v8 for organizing display objects in a scene graph. covers transform and visual property application across a subtree.
4.1skills.sh
pixijs-scene-text
pixijs-scene-text documents five text rendering classes (Text, BitmapText, HTMLText, SplitText, SplitBitmapText) with different performance and styling trade-offs, targeting developers familiar with pixijs scene concepts.
skills.sh
pixijs-migration-v8
Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated…
skills.sh
pixijs-environments
Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set,…
skills.sh
pixijs-blend-modes
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced…
skills.sh
pixijs-custom-rendering
Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram,…
skills.sh
pixijs-create
Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create…
skills.sh
pixijs-color
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays,…
skills.sh
pixijs-scene-particle-container
Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle,…
skills.sh
pixijs-filters
Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter,…
skills.sh
pixijs-ticker
Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS,…
skills.sh
pixijs-scene-core-concepts
Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs…
skills.sh
pixijs-math
Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix…
skills.sh
pixijs-events
Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types,…
skills.sh
pixijs-performance
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false),…
skills.sh
pixijs-scene-graphics
Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods…
skills.sh
pixijs-core-concepts
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different…
skills.sh
pixijs-application
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background,…
pixijs (25 skills ranked by SkillRank) | implexa