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@cloudai-x

contributor on implexa, with 10 skills ranked by SkillRank across 1 source.

cloudai-x on githubpublishes to skills.sh
skills
10
avg SkillRank
4.7
8 scored / 10 total
total stars
across 1 repo
total installs
across 1 repo

skills, ranked by SkillRank

scoresourceskill
6.8skills.sh
threejs-loaders
threejs-loaders covers gltf, obj, fbx, and environment map loading with progress tracking, error recovery via retry/fallback, and async patterns for parallel asset orchestration.
5.8skills.sh
threejs-shaders
threejs-shaders covers custom glsl shader authoring via shadermaterial and rawshadermaterial, uniform management, six reusable shader patterns (displacement, fresnel, rim lighting, dissolve), and material injection via onbeforecompile for extending built-in materials.
5.4skills.sh
threejs-geometry
threejs-geometry covers built-in shapes, custom buffer geometry construction, instanced rendering for many objects, and utilities for geometry manipulation. oriented toward 3d scene construction rather than procedural generation or optimization.
4.5skills.sh
threejs-interaction
threejs-interaction provides basic setup patterns for raycasting, orbit controls, and mouse coordinate normalization. covers click detection scaffolding but lacks implementation completeness and error handling strategy.
4.2skills.sh
threejs-postprocessing
threejs-postprocessing covers effect composer setup and basic bloom pass configuration. lacks depth on dof, screen effects, color grading, and practical integration patterns.
4.2skills.sh
threejs-animation
threejs-animation covers basic procedural animation patterns using three.js clock and transform updates, but lacks depth on skeletal animation, morph targets, and gltf playback mentioned in the description.
3.8skills.sh
threejs-textures
threejs-textures covers basic texture loading and material assignment in three.js, but lacks depth on uv mapping, cubemaps, hdr environments, and texture optimization mentioned in the description.
3.1skills.sh
threejs-materials
threejs-materials provides incomplete guidance on material instantiation and pbr properties, but lacks actionable procedure, failure modes, and concrete workflow coverage.
skills.sh
threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
skills.sh
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers,…
cloudai-x (10 skills ranked by SkillRank) | implexa