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Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile…
Unity 2D Tilemap Author and script tile-based 2D levels in Unity 6.3 LTS with the Grid/Tilemap system, the Tile Palette, colliders, and runtime painting. Targets Unity 6.3 LTS (6000.3). Package note: the core Tilemap (Grid, Tilemap, Tile, TilemapCollider2D) is built in. Rule Tiles, Animated Tiles, and Tile Palette brushes live in the separate "2D Tilemap Extras" package (com.unity.2d.tilemap.extras) — install it via Package Manager before using RuleTile. When to use Use when laying out a 2D level by painting tiles, setting up a Grid + Tilemap, adding collision to the map, using auto-tiling Rule Tiles, or generating/editing tiles from script. Use when scenes contain a Grid with Tilemap children, or *.asset tile/palette files. When not to use: level design practice (pacing, blockout, layout principles) → level-design. 3D tile/grid placement → Unity's own 3D tooling (ProBuilder / grid brushes; no dedicated skill here). The platformer character that moves over the tiles → platformer / unity-physics.
don't have the plugin yet? install it then click "run inline in claude" again.