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Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle…
Unity NavMesh (AI Navigation) Give NPCs pathfinding in Unity 6.3 LTS: bake walkable surfaces and move agents around obstacles. Targets Unity 6.3 LTS (6000.3) with the AI Navigation package 2.x. Version trap (Unity 2022+/6): the old built-in Navigation window (Object/Bake tabs) is gone. Baking is now component-based via the AI Navigation package (com.unity.ai.navigation): add a NavMeshSurface to your level geometry and click Bake. The runtime NavMeshAgent/NavMesh API stays in built-in UnityEngine.AI. When to use Use when an agent needs to walk/chase/patrol to a target, when baking a navigable surface, adding dynamic blockers (NavMeshObstacle), or checking whether a destination is reachable. Use when the project has the AI Navigation package, a NavMeshSurface component, or scripts using UnityEngine.AI.NavMeshAgent.
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