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Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access,…
Unity C# Scripting (MonoBehaviour) Write correct, idiomatic gameplay scripts in Unity 6. Get the lifecycle, component access, serialization, and coroutines right so behaviour is deterministic and the Inspector stays useful. Targets Unity 6.3 LTS (6000.3), C# / .NET Standard 2.1. When to use Use when authoring or fixing a MonoBehaviour: choosing the right lifecycle callback, reading/caching components, exposing fields to the Inspector, or running timed logic with coroutines. Use when the project has *.cs files, an Assembly-CSharp or *.asmdef, and a ProjectSettings/ folder. When not to use: moving rigidbodies / collision response → unity-physics; reading player input → unity-input-system; shared data assets / config → unity-scriptableobjects; Animator parameters → unity-animation. This skill owns the script lifecycle and C# plumbing, not those subsystems.
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