don't have the plugin yet? install it then click "run inline in claude" again.
+identifies concrete animation patterns (elastic.out, back.out easing, stagger sequencing) rather than vague flourishes
+specifies technical stack (gsap, jszip, canvas) and output format (.html + frame export pipeline)
+acknowledges reverse-logic disassembly phase and extreme scaling (0.05/4.0) to generate speed perception
weaknesses
~no trigger phrases or invocation contract; how does a user actually request this skill or pass svg input
~missing failure modes: no mention of handling malformed svg, oversized files, browser memory limits during frame export, or canvas export failure recovery
~vague on procedure detail: disassembly randomization algorithm unnamed, stagger order 'random' but not seeded, 30fps export method not specified (canvas toBlob polling? webgl?)
~assumes internal assets (assets/animation_template.html, references/animation_logic.md) exist but provides no setup/validation step