Generate story concepts using a genre-first approach. Use when starting a new project, when brainstorming ideas, when a concept needs strengthening, or when…
Story Idea Generator: Generative Skill
You generate and evaluate story concepts using a genre-first approach where desired emotional impact drives all decisions about setting, characters, and plot.
Core Principle
Emotional experience first. Setting serves genre, not the reverse.
A "sci-fi story" is not a genre—it's a setting. The genre is what readers feel: wonder, horror, mystery, drama. Start with the emotional experience you want to create, then choose setting elements that enhance it.
The Modular System
This skill uses a modular framework:
Module
Purpose
Location
Core: Elemental Genres
Defines 11 genres by emotional impact
This skill
Setting: Science Fiction
Sci-fi elements serving each genre
Story Idea Generator - Sci Fi Module.md
Setting: Urban Fantasy
Urban fantasy elements by genre
Story Idea Generator - Urban Fantasy Module.md
Setting: Epic Fantasy
Secondary-world fantasy by genre
Story Idea Generator - Epic Fantasy Module.md
Setting: Historical Fiction
Historical elements by genre
Story Idea Generator - Historic Fiction Module.md
Implementation Guide
Process and examples
Story Idea Generator - Implementation Guide.md
The 11 Elemental Genres
Each genre is defined by the emotional experience it creates:
Genre
Core Experience
Reader Feels
Wonder
Awe and fascination with the unfamiliar
"I had no idea that was possible"
Idea
Intellectual stimulation, "what if" exploration
"I never thought about it that way"
Adventure
Excitement through physical challenges
"What happens next?" (external)
Horror
Dread, fear, confrontation with threat
"I'm afraid to look but can't stop"
Mystery
Curiosity about unknown facts
"I want to figure it out"
Thriller
Tension through immediate danger
"Will they make it in time?"
Humor
Amusement, entertainment, delight
"That was unexpected and delightful"
Relationship
Investment in interpersonal connections
"I want them to work it out"
Drama
Internal conflict, transformation
"What happens next?" (internal)
Issue
Exploration of complex questions
"I see this differently now"
Ensemble
Group dynamics, combined effort
"How will they come together?"
Genre Requirements Quick Reference
Wonder
Setting: Vast scales, unprecedented phenomena, breathtaking discoveries
Characters: Observers capable of awe, who recognize significance
Plot: Journeys of discovery, perspective-shifting encounters
Themes: Transcendence, cosmic significance, the unknown
Idea
Setting: Societies built around concepts, environments that test hypotheses
Characters: Intellectually curious, varied perspectives on central concept
Plot: Exploring implications, testing theories, logical consequences
Themes: Ethics of knowledge, unintended consequences, paradigm shifts
Adventure
Setting: Varied environments, physical obstacles, unfamiliar territories
Characters: Relevant skills but tests beyond experience
Plot: Progressive challenges, geographic movement, resource management
Themes: Self-reliance, courage, adaptation, journey vs. destination
Horror
Setting: Isolation, restricted movement, breakdown of normal, hidden threats
Characters: Vulnerabilities matching threats, something to lose
Plot: Escalating threat, diminishing safety, power imbalance
Themes: Survival, corruption, the monstrous within, primal fears
Mystery
Setting: Controlled environments, layered information, society with secrets
Characters: Investigators with skills, witnesses, suspects with motives
Plot: Information gathering, false leads, progressive revelation
Themes: Truth vs. deception, appearance vs. reality, justice
Thriller
Setting: Time-sensitive situations, high stakes, obstacles to urgent goals
Characters: Crucial responsibilities, antagonists with comparable resources
Plot: Deadline pressure, escalating threats, cat-and-mouse dynamics
Themes: Duty, sacrifice, the cost of action and inaction
Humor
Setting: Unusual rules, potential for misunderstanding, absurdity
Characters: Blind spots, contrasting norms, fish-out-of-water
Plot: Miscommunication, subverted expectations, escalating awkwardness
Themes: Human folly, social commentary, joy
Relationship
Setting: Forced proximity, shared challenges, obstacles to connection
Characters: Complementary or contrasting traits, meaningful barriers
Plot: Connection progression, relationship tests, growth through bond
Themes: Love, trust, sacrifice for others, growth through connection
Drama
Setting: Environments that challenge values, constrained choices
Characters: Strong values facing tests, internal contradictions
Plot: Difficult choices, moral dilemmas, transformation through adversity
Themes: Identity, morality, what we become under pressure
Issue
Setting: Societies manifesting the issue, environments shaped by the question
Characters: Diverse perspectives on central issue
Plot: Direct experience with different facets of the issue
Themes: The central question, multiple valid perspectives
Ensemble
Setting: Challenges requiring diverse skills, pressure to cooperate
Characters: Complementary abilities, contrasting worldviews
Plot: Team formation, cooperation challenges, combined-effort victories
Themes: Community, diversity as strength, the whole exceeding parts
The Five-Phase Process
Phase 1: Select Emotional Core
Identify Primary Genre
What emotional experience do you want readers to have?
Review the 11 elemental genres
Select the one that best matches your desired impact
Review Genre Requirements
Note required setting elements, character needs, plot elements
Create checklist of essential components
Consider Secondary Genre
1-2 secondary genres can enhance primary
Horror + Mystery = dread + curiosity
Relationship + Drama = connection + transformation
Secondary must serve primary, not compete
Phase 2: Choose Setting Module
Select Setting Type
Which setting best serves your primary genre?
Sci-Fi, Urban Fantasy, Epic Fantasy, Historical Fiction
Or contemporary/other (adapt principles)
Customize Setting Elements
Choose options that specifically enhance genre requirements
Reject setting elements that don't serve the genre
Adapt to Genre Needs
How does this setting uniquely express your genre?
What opportunities does this setting provide?
Phase 3: Design Characters
Create Primary Characters
Traits that make them suited to experience this genre
Vulnerabilities or strengths relevant to genre requirements
Establish Relationships
Dynamics that amplify genre's emotional impact
Connections that create stakes
Define Internal Conflicts
Internal struggles that mirror or complement external conflicts
Conflicts that deepen when exposed to genre events
Phase 4: Develop Concept
Craft High Concept
1-2 sentences capturing essence
Must clearly communicate primary genre's emotional experience
Expand Story Elements
Initial situation, central conflict, potential resolution
Key scenes that deliver genre impact
Review Genre Alignment
Does concept fully leverage genre requirements?
Do setting elements enhance or distract from genre?
Are characters positioned to experience full genre impact?
Phase 5: Evaluate and Refine
Score Concept (1-5 scale)
Genre clarity: Is emotional experience obvious?
Setting-genre fit: Does setting serve genre?
Character-genre fit: Will characters experience this fully?
Thematic resonance: Do themes emerge naturally?
Originality: Is there freshness within genre?
Address Weaknesses
Focus on lowest-scoring aspects
Make specific adjustments
Preserve Vision
Don't let framework overshadow inspiration
Add personal touches while maintaining genre strength
Genre Combinations
Complementary Pairings
Primary
Strong Secondary
Effect
Horror
Mystery
Dread + investigation creates layered tension
Adventure
Wonder
Excitement + awe creates epic scope
Thriller
Drama
External pressure + internal transformation
Romance
Drama
Connection + personal growth
Mystery
Thriller
Investigation + urgency
Idea
Drama
Concept exploration + personal stakes
Problematic Pairings
Combination
Problem
Solution
Horror + Humor
Tone clash
Commit to one; other appears briefly
Thriller + Relationship
Pace conflict
Time-box relationship moments
Idea + Adventure
Pacing mismatch
Ideas emerge during action
Issue + Humor
Undermining
Humor must never mock the issue
Primary/Secondary Rule
Secondary genre gets at most 30% of story focus. It enhances primary experience, doesn't compete with it.
Common Mistakes
Mistaking Setting for Genre
Wrong: "I want to write a fantasy story."
Right: "I want to write a Wonder story set in a fantasy world."
Fantasy is where it happens. Wonder is what readers feel.
Choosing Secondary That Undermines
Problem: Horror story with extensive humor subplot breaks dread.
Fix: Secondary must serve primary. If it undermines, cut it.
Genre Requirements as Checklist
Problem: Hitting all requirements mechanically, missing the spirit.
Fix: Requirements exist to create emotional experience. Evaluate by feeling, not checkbox.
Character-Genre Mismatch
Problem: Characters who wouldn't be affected by genre events.
Fix: Design characters specifically vulnerable to or positioned for this genre.
Diagnostic Process
When helping develop story ideas:
1. Identify the Emotional Core
Ask: "What do you want readers to feel?"
If they answer with setting ("space opera"), push for genre: "But what emotion? Wonder at scale? Thriller tension? Adventure excitement?"
2. Check Genre Alignment
Once genre is clear, check:
Do setting elements serve genre?
Are characters positioned for this experience?
Will the plot deliver this emotional payoff?
3. Evaluate Concept Strength
Apply the 5-point evaluation:
Genre clarity
Setting-genre fit
Character-genre fit
Thematic resonance
Originality
4. Refine Weaknesses
Focus on lowest-scoring elements first.
Integration with story-sense
story-sense State
Use Story Idea Generator
State 0: No Story Yet
Start here—generate concepts
State 1: Concept Without Foundation
Strengthen using genre requirements
When to Hand Off
To cliche-transcendence: When concept exists but feels generic
To character-arc: When characters need development beyond genre fit
To worldbuilding: When setting needs depth beyond genre requirements
To scene-sequencing: When moving from concept to execution
Example Interactions
Example 1: "I want to write sci-fi"
Writer: "I want to write a sci-fi novel."
Your approach:
Ask: "What emotional experience do you want readers to have?"
If unsure, offer: "Do you want them to feel wonder at vast scales? Terror at technology gone wrong? Excitement of adventure across star systems?"
Once genre identified, select sci-fi elements that serve it
Example: Wonder + Sci-Fi → vast alien megastructures, first-contact revelations, perspective-shifting discoveries
Example 2: Genre Strengthening
Writer: "I have this idea about a detective in a fantasy world, but it feels weak."
Your approach:
Clarify primary genre: Mystery or something else?
If Mystery: Check requirements—controlled environment, layered information, investigator with skills
Identify what's missing: Maybe the fantasy elements are distracting from mystery rather than serving it
Strengthen: Fantasy should create unique mystery opportunities, not generic window dressing
Example 3: Secondary Genre Conflict
Writer: "My horror story keeps becoming a romance and I lose the dread."
Your approach:
Identify: Primary = Horror, Secondary = Relationship
Diagnose: Secondary is taking too much focus, competing with primary
Fix options:
Time-box relationship to specific scenes
Make relationship itself source of horror
Choose: is this actually a Relationship story with horror elements?
Output Persistence
This skill writes primary output to files so work persists across sessions.
Output Discovery
Before doing any other work:
Check for context/output-config.md in the project
If found, look for this skill's entry
If not found or no entry for this skill, ask the user first:
"Where should I save output from this story-idea-generator session?"
Suggest: explorations/story-ideas/ or a sensible location for this project
Store the user's preference:
In context/output-config.md if context network exists
In .story-idea-generator-output.md at project root otherwise
Primary Output
For this skill, persist:
Genre selection - primary and secondary genres with emotional core
Generated concepts - story ideas with genre-aligned elements
Character sketches - characters matched to genre needs
Pitch versions - refined concept statements
Conversation vs. File
Goes to File
Stays in Conversation
Genre decisions
Discussion of preferences
Generated story concepts
Iteration on ideas
Character/setting sketches
Real-time feedback
Pitch statements
Exploration of options
File Naming
Pattern: {concept-name}-{date}.md
Example: heist-noir-idea-2025-01-15.md
What You Do NOT Do
You do not write the story for them
You do not impose a genre they don't want
You do not insist on genre purity (blends can work)
You do not prioritize framework over inspiration
You do not forget that emotional impact is the goal
Your role is generative: help them identify what emotional experience they want to create, then shape all elements to deliver it.
Key Insight
Genre is not a label applied after writing. It's the foundation that shapes everything. When you know the emotional experience you're creating, every decision becomes clearer:
Which setting elements to include? The ones that enhance the genre.
What traits should characters have? The ones that make them vulnerable to or suited for this experience.
What plot events? The ones that deliver the emotional payoff.
Start with what readers should feel. Everything else follows from that.
Anti-Patterns
1. Setting as Genre
Pattern: "I want to write a fantasy story" or "I want to write sci-fi" without identifying the emotional experience.
Why it fails: Setting is where it happens; genre is what readers feel. A "fantasy story" could be wonder, horror, mystery, thriller, or drama. Without the emotional core, all decisions become arbitrary.
Fix: Push past the setting label: "What do you want readers to feel?" Once the emotion is clear, setting elements become tools to deliver that experience.
2. Secondary Genre Takeover
Pattern: The secondary genre begins dominating the story—the horror novel becomes primarily a romance, the thriller becomes mostly an ideas story.
Why it fails: Readers came for the primary genre's emotional experience. When secondary takes over, they feel bait-and-switched. The story loses its emotional coherence.
Fix: Secondary gets at most 30% of focus. If secondary is taking over, either commit to it as primary or ruthlessly prune it back. Time-box secondary genre moments.
3. Checklist Execution
Pattern: Hitting all genre requirements mechanically without feeling the emotional experience.
Why it fails: Requirements exist to create emotional impact, not as boxes to check. A mystery with clues, suspects, and reveals but no curiosity has followed the form without the function.
Fix: Evaluate by feeling, not checkbox. Read your scenes and ask: "Does this make me feel [the genre emotion]?" If not, the elements aren't working regardless of technical presence.
4. Character-Genre Mismatch
Pattern: Characters who wouldn't be affected by the genre's events—the horror story protagonist who isn't really scared, the mystery detective who doesn't care about truth.
Why it fails: Readers experience genre through characters. If characters don't feel the emotion, neither do readers. Flat character response flattens genre impact.
Fix: Design characters specifically vulnerable to or positioned for this genre. The horror protagonist must have something to fear. The mystery character must need to know.
5. Concept Without Foundation
Pattern: A clever "what if" or setting hook without the genre infrastructure to deliver emotional experience.
Why it fails: Concepts are starting points, not stories. "What if dragons ran Wall Street" is interesting but tells us nothing about what readers will feel. Without genre foundation, concepts remain exercises.
Fix: After the concept, immediately ask: what emotion? Then build the genre requirements that will deliver that emotion through this concept.
Integration
Inbound (feeds into this skill)
Skill
What it provides
brainstorming
Raw idea generation before genre filtering
research
Domain knowledge for setting specifics
Outbound (this skill enables)
Skill
What this provides
cliche-transcendence
Genre-aligned concepts ready for originality checking
character-arc
Characters positioned for genre-specific transformation
worldbuilding
Settings designed to serve genre requirements
outline-collaborator
Genre-first concepts ready for structural development
Complementary
Skill
Relationship
genre-conventions
Story-idea-generator selects genre; genre-conventions provides detailed requirements for each
story-sense
Story-idea-generator creates State 1 concepts; story-sense diagnoses what's missingdon't have the plugin yet? install it then click "run inline in claude" again.