JSON and binary serialization patterns for .NET applications, including System.Text.Json source generators, Protocol Buffers, MessagePack, and AOT-compatible…
Serialization in .NET
When to Use This Skill
Use this skill when:
Choosing a serialization format for APIs, messaging, or persistence
Migrating from Newtonsoft.Json to System.Text.Json
Implementing AOT-compatible serialization
Designing wire formats for distributed systems
Optimizing serialization performance
Serialization Format Comparison
Format
Library
AOT-Safe
Human-Readable
Relative Size
Relative Speed
Best For
JSON
System.Text.Json (source gen)
Yes
Yes
Largest
Good
APIs, config, web clients
Protobuf
Google.Protobuf
Yes
No
Smallest
Fastest
Service-to-service, gRPC wire format
MessagePack
MessagePack-CSharp
Yes (with AOT resolver)
No
Small
Fast
High-throughput caching, real-time
JSON
Newtonsoft.Json
No (reflection)
Yes
Largest
Slower
Legacy only -- do not use for AOT
When to Choose What
System.Text.Json with source generators: Default choice for APIs, configuration, and any scenario where human-readable output or web client consumption matters. AOT-safe.
Protobuf: Default wire format for gRPC. Best throughput and smallest payload size for service-to-service communication. Schema-first development with .proto files.
MessagePack: When you need binary compactness without .proto schema management. Good for caching layers, real-time messaging, and high-throughput scenarios.
Schema-Based vs Reflection-Based
Aspect
Schema-Based
Reflection-Based
Examples
Protobuf, MessagePack, System.Text.Json (source gen)
Newtonsoft.Json, BinaryFormatter
Type info in payload
No (external schema)
Yes (type names embedded)
Versioning
Explicit field numbers/names
Implicit (type structure)
Performance
Fast (no reflection)
Slower (runtime reflection)
AOT compatible
Yes
No
Wire compatibility
Excellent
Poor
Recommendation: Use schema-based serialization for anything that crosses process boundaries.
Formats to Avoid
Format
Problem
BinaryFormatter
Security vulnerabilities, deprecated, never use
Newtonsoft.Json default
Type names in payload break on rename
DataContractSerializer
Complex, poor versioning
XML
Verbose, slow, complex
System.Text.Json with Source Generators
For JSON serialization, use System.Text.Json with source generators for AOT compatibility and performance.
Basic Setup
using System.Text.Json.Serialization;
[JsonSerializable(typeof(Order))]
[JsonSerializable(typeof(List<Order>))]
[JsonSerializable(typeof(OrderStatus))]
public partial class AppJsonContext : JsonSerializerContext
{
}
Using the Generated Context
// Serialize
string json = JsonSerializer.Serialize(order, AppJsonContext.Default.Order);
// Deserialize
Order? result = JsonSerializer.Deserialize(json, AppJsonContext.Default.Order);
// With options
var options = new JsonSerializerOptions
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
TypeInfoResolver = AppJsonContext.Default
};
string json = JsonSerializer.Serialize(order, options);
ASP.NET Core Integration
var builder = WebApplication.CreateBuilder(args);
// Minimal APIs
builder.Services.ConfigureHttpJsonOptions(options =>
{
options.SerializerOptions.TypeInfoResolverChain.Insert(0, AppJsonContext.Default);
});
// MVC Controllers
builder.Services.AddControllers()
.AddJsonOptions(options =>
{
options.JsonSerializerOptions.TypeInfoResolverChain.Insert(0, AppJsonContext.Default);
});
Combining Multiple Contexts
builder.Services.ConfigureHttpJsonOptions(options =>
{
options.SerializerOptions.TypeInfoResolver = JsonTypeInfoResolver.Combine(
AppJsonContext.Default,
CatalogJsonContext.Default,
InventoryJsonContext.Default
);
});
Common Configuration
[JsonSourceGenerationOptions(
PropertyNamingPolicy = JsonKnownNamingPolicy.CamelCase,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
WriteIndented = false)]
[JsonSerializable(typeof(Order))]
[JsonSerializable(typeof(List<Order>))]
public partial class AppJsonContext : JsonSerializerContext
{
}
Handling Polymorphism
[JsonDerivedType(typeof(CreditCardPayment), "credit_card")]
[JsonDerivedType(typeof(BankTransferPayment), "bank_transfer")]
[JsonDerivedType(typeof(WalletPayment), "wallet")]
public abstract class Payment
{
public decimal Amount { get; init; }
public string Currency { get; init; } = "USD";
}
public class CreditCardPayment : Payment
{
public string Last4Digits { get; init; } = "";
}
[JsonSerializable(typeof(Payment))]
public partial class AppJsonContext : JsonSerializerContext
{
}
Protocol Buffers (Protobuf)
Best for: Actor systems, gRPC, event sourcing, any long-lived wire format.
Packages
<PackageReference Include="Google.Protobuf" Version="3.*" />
<PackageReference Include="Grpc.Tools" Version="2.*" PrivateAssets="All" />
Proto File
syntax = "proto3";
import "google/protobuf/timestamp.proto";
option csharp_namespace = "MyApp.Contracts";
message OrderMessage {
int32 id = 1;
string customer_id = 2;
repeated OrderItemMessage items = 3;
google.protobuf.Timestamp created_at = 4;
}
message OrderItemMessage {
string product_id = 1;
int32 quantity = 2;
double unit_price = 3;
}
Standalone Protobuf (Without gRPC)
using Google.Protobuf;
// Serialize to bytes
byte[] bytes = order.ToByteArray();
// Deserialize from bytes
var restored = OrderMessage.Parser.ParseFrom(bytes);
// Serialize to stream
using var stream = File.OpenWrite("order.bin");
order.WriteTo(stream);
Proto File Registration in .csproj
<ItemGroup>
<Protobuf Include="Protos\*.proto" GrpcServices="Both" />
</ItemGroup>
Versioning Rules
// SAFE: Add new fields with new numbers
message Order {
string id = 1;
string customer_id = 2;
string shipping_address = 5; // NEW - safe
}
// SAFE: Remove fields (keep the number reserved)
message Order {
string id = 1;
reserved 2; // customer_id removed
}
// UNSAFE: Change field types
message Order {
int32 id = 1; // Was: string - BREAKS!
}
// UNSAFE: Reuse field numbers
message Order {
reserved 2;
string new_field = 2; // Reusing 2 - BREAKS!
}
MessagePack
Best for: High-performance scenarios, compact payloads, actor messaging.
Packages
<PackageReference Include="MessagePack" Version="3.*" />
<PackageReference Include="MessagePack.SourceGenerator" Version="3.*" />
Basic Usage with Source Generator (AOT-Safe)
using MessagePack;
[MessagePackObject]
public partial class Order
{
[Key(0)]
public int Id { get; init; }
[Key(1)]
public string CustomerId { get; init; } = "";
[Key(2)]
public List<OrderItem> Items { get; init; } = [];
[Key(3)]
public DateTimeOffset CreatedAt { get; init; }
[Key(4)]
public string? Notes { get; init; }
}
Serialization
// Serialize
byte[] bytes = MessagePackSerializer.Serialize(order);
// Deserialize
var restored = MessagePackSerializer.Deserialize<Order>(bytes);
// With compression (LZ4)
var lz4Options = MessagePackSerializerOptions.Standard.WithCompression(
MessagePackCompression.Lz4BlockArray);
byte[] compressed = MessagePackSerializer.Serialize(order, lz4Options);
AOT Resolver Setup
MessagePackSerializer.DefaultOptions = MessagePackSerializerOptions.Standard
.WithResolver(GeneratedResolver.Instance);
Wire Compatibility Patterns
Tolerant Reader
Old code must safely ignore unknown fields:
// Protobuf/MessagePack: Automatic - unknown fields skipped
// System.Text.Json: Configure to allow
var options = new JsonSerializerOptions
{
UnmappedMemberHandling = JsonUnmappedMemberHandling.Skip
};
Introduce Read Before Write
Deploy deserializers before serializers for new formats:
// Phase 1: Add deserializer (deployed everywhere)
public Order Deserialize(byte[] data, string manifest) => manifest switch
{
"Order.V1" => DeserializeV1(data),
"Order.V2" => DeserializeV2(data), // NEW - can read V2
_ => throw new NotSupportedException()
};
// Phase 2: Enable serializer (after V1 deployed everywhere)
public (byte[] data, string manifest) Serialize(Order order) =>
_useV2Format
? (SerializeV2(order), "Order.V2")
: (SerializeV1(order), "Order.V1");
Never Embed Type Names
// BAD: Type name in payload - renaming class breaks wire format
{
"$type": "MyApp.Order, MyApp",
"id": 123
}
// GOOD: Explicit discriminator - refactoring safe
{
"type": "order",
"id": 123
}
Performance Comparison
Approximate throughput (higher is better):
Format
Serialize
Deserialize
Size
MessagePack
★★★★★
★★★★★
★★★★★
Protobuf
★★★★★
★★★★★
★★★★★
System.Text.Json (source gen)
★★★★☆
★★★★☆
★★★☆☆
System.Text.Json (reflection)
★★★☆☆
★★★☆☆
★★★☆☆
Newtonsoft.Json
★★☆☆☆
★★☆☆☆
★★★☆☆
Optimization Tips
Reuse JsonSerializerOptions -- creating options is expensive
Use JsonSerializerContext -- eliminates warm-up cost
Use Utf8JsonWriter / Utf8JsonReader for streaming scenarios
Use Protobuf ByteString for binary data instead of base64-encoded strings
Enable MessagePack LZ4 compression for large payloads
Anti-Patterns: Reflection-Based Serialization
Do not use reflection-based serializers in Native AOT or trimming scenarios.
Newtonsoft.Json (JsonConvert)
// BAD: Reflection-based -- fails under AOT/trimming
var json = JsonConvert.SerializeObject(order);
var order = JsonConvert.DeserializeObject<Order>(json);
// GOOD: Source-generated -- AOT-safe
var json = JsonSerializer.Serialize(order, AppJsonContext.Default.Order);
var order = JsonSerializer.Deserialize(json, AppJsonContext.Default.Order);
System.Text.Json Without Source Generators
// BAD: No context -- uses runtime reflection
var json = JsonSerializer.Serialize(order);
// GOOD: Explicit context -- uses source-generated code
var json = JsonSerializer.Serialize(order, AppJsonContext.Default.Order);
Migration Path from Newtonsoft.Json
Replace JsonConvert.SerializeObject / DeserializeObject with JsonSerializer.Serialize / Deserialize
Replace [JsonProperty] with [JsonPropertyName]
Replace JsonConverter base class with JsonConverter<T> from System.Text.Json
Create a JsonSerializerContext with [JsonSerializable] for all serialized types
Replace JObject / JToken dynamic access with JsonDocument / JsonElement or strongly-typed models
Test serialization round-trips -- attribute semantics differ
Akka.NET Serialization
For Akka.NET actor systems, use schema-based serialization:
akka {
actor {
serializers {
messagepack = "Akka.Serialization.MessagePackSerializer, Akka.Serialization.MessagePack"
}
serialization-bindings {
"MyApp.Messages.IMessage, MyApp" = messagepack
}
}
}
Key Principles
Default to System.Text.Json with source generators for all JSON serialization
Use Protobuf for service-to-service binary serialization
Use MessagePack for high-throughput caching and real-time
Never use Newtonsoft.Json for new AOT-targeted projects
Always register JsonSerializerContext in ASP.NET Core
Annotate all serialized types -- source generators only generate code for listed types
Agent Gotchas
Do not use JsonSerializer.Serialize(obj) without a context in AOT projects -- it falls back to reflection.
Do not forget to list collection types in [JsonSerializable] -- [JsonSerializable(typeof(Order))] does not cover List<Order>.
Do not use Newtonsoft.Json [JsonProperty] attributes with System.Text.Json -- they are silently ignored.
Do not mix MessagePack [Key] integer keys with [Key] string keys in the same type hierarchy.
Do not omit GrpcServices attribute on <Protobuf> items -- without it, both client and server stubs are generated.
Resources
System.Text.Json Source Generation: https://learn.microsoft.com/en-us/dotnet/standard/serialization/system-text-json/source-generation
Migrate from Newtonsoft.Json to System.Text.Json: https://learn.microsoft.com/en-us/dotnet/standard/serialization/system-text-json/migrate-from-newtonsoft
Protocol Buffers: https://protobuf.dev/
MessagePack-CSharp: https://github.com/MessagePack-CSharp/MessagePack-CSharp
Akka.NET Serialization: https://getakka.net/articles/networking/serialization.html
Wire Compatibility: https://getakka.net/community/contributing/wire-compatibility.html
Native AOT deployment: https://learn.microsoft.com/en-us/dotnet/core/deploying/native-aot/don't have the plugin yet? install it then click "run inline in claude" again.