RivetKit Swift client guidance. Use for Swift clients that connect to Rivet Actors with RivetKitClient, create actor handles, call actions, or manage…
RivetKit Swift Client
Use this skill when building Swift clients that connect to Rivet Actors with RivetKitClient.
Version
RivetKit version: 2.3.2
Error Handling Policy
Prefer fail-fast behavior by default.
Avoid broad do/catch unless absolutely needed.
If a catch block is used, handle the error explicitly, at minimum by logging it.
Install
Add the Swift package dependency and import RivetKitClient:
// Package.swift
dependencies: [
.package(url: "https://github.com/rivet-dev/rivetkit-swift", from: "2.0.0")
]
targets: [
.target(
name: "MyApp",
dependencies: [
.product(name: "RivetKitClient", package: "rivetkit-swift")
]
)
]
Minimal Client
Endpoint URL
import RivetKitClient
let config = try ClientConfig(
endpoint: "https://my-namespace:pk_...@api.rivet.dev"
)
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("counter", ["my-counter"])
let count: Int = try await handle.action("increment", 1, as: Int.self)
Explicit Fields
import RivetKitClient
let config = try ClientConfig(
endpoint: "https://api.rivet.dev",
namespace: "my-namespace",
token: "pk_..."
)
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("counter", ["my-counter"])
let count: Int = try await handle.action("increment", 1, as: Int.self)
Stateless vs Stateful
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("counter", ["my-counter"])
// Stateless: each call is independent
let current: Int = try await handle.action("getCount", as: Int.self)
print("Current count: \(current)")
// Stateful: keep a connection open for realtime events
let conn = handle.connect()
// Subscribe to events using AsyncStream
let eventTask = Task {
for await count in await conn.events("count", as: Int.self) {
print("Event: \(count)")
}
}
_ = try await conn.action("increment", 1, as: Int.self)
eventTask.cancel()
await conn.dispose()
await client.dispose()
Getting Actors
import RivetKitClient
struct GameInput: Encodable {
let mode: String
}
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
// Get or create an actor
let room = client.getOrCreate("chatRoom", ["room-42"])
// Get an existing actor (fails if not found)
let existing = client.get("chatRoom", ["room-42"])
// Create a new actor with input
let created = try await client.create(
"game",
["game-1"],
options: CreateOptions(input: GameInput(mode: "ranked"))
)
// Get actor by ID
let byId = client.getForId("chatRoom", "actor-id")
// Resolve actor ID
let resolvedId = try await room.resolve()
print("Resolved ID: \(resolvedId)")
await client.dispose()
Actions support positional overloads for 0–5 args:
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("counter", ["my-counter"])
let count: Int = try await handle.action("getCount")
let updated: String = try await handle.action("rename", "new-name")
let ok: Bool = try await handle.action("setScore", "user-1", 42)
print("Count: \(count), Updated: \(updated), OK: \(ok)")
await client.dispose()
If you need more than 5 arguments, use the raw JSON fallback:
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("counter", ["my-counter"])
let args: [JSONValue] = [
.string("user-1"),
.number(.int(42)),
.string("extra"),
.string("more"),
.string("args"),
.string("here")
]
let ok: Bool = try await handle.action("setScore", args: args, as: Bool.self)
print("OK: \(ok)")
await client.dispose()
Connection Parameters
import RivetKitClient
struct ConnParams: Encodable {
let authToken: String
}
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let chat = client.getOrCreate(
"chatRoom",
["general"],
options: GetOrCreateOptions(params: ConnParams(authToken: "jwt-token-here"))
)
let conn = chat.connect()
// Use the connection...
for await status in await conn.statusChanges() {
print("Status: \(status.rawValue)")
if status == .connected {
break
}
}
await conn.dispose()
await client.dispose()
Subscribing to Events
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let conn = client.getOrCreate("chatRoom", ["general"]).connect()
// Subscribe to events using AsyncStream
let messageTask = Task {
for await (from, body) in await conn.events("message", as: (String, String).self) {
print("\(from): \(body)")
}
}
// For one-time events, break after receiving
let gameOverTask = Task {
for await _ in await conn.events("gameOver", as: Void.self) {
print("done")
break
}
}
// Let it run for a bit
try await Task.sleep(for: .seconds(5))
// Cancel when done
messageTask.cancel()
gameOverTask.cancel()
await conn.dispose()
await client.dispose()
Event streams support 0–5 typed arguments. If you need raw values or more than 5 arguments, use JSONValue:
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let conn = client.getOrCreate("chatRoom", ["general"]).connect()
let rawTask = Task {
for await args in await conn.events("message") {
print(args)
}
}
try await Task.sleep(for: .seconds(5))
rawTask.cancel()
await conn.dispose()
await client.dispose()
Connection Lifecycle
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let conn = client.getOrCreate("chatRoom", ["general"]).connect()
// Monitor status changes (immediately yields current status)
let statusTask = Task {
for await status in await conn.statusChanges() {
print("status: \(status.rawValue)")
}
}
// Monitor errors
let errorTask = Task {
for await error in await conn.errors() {
print("error: \(error.group).\(error.code)")
}
}
// Monitor open/close events
let openTask = Task {
for await _ in await conn.opens() {
print("connected")
}
}
let closeTask = Task {
for await _ in await conn.closes() {
print("disconnected")
}
}
// Check current status
let current = await conn.currentStatus
print("Current status: \(current.rawValue)")
// Let it run for a bit
try await Task.sleep(for: .seconds(5))
// Cleanup
statusTask.cancel()
errorTask.cancel()
openTask.cancel()
closeTask.cancel()
await conn.dispose()
await client.dispose()
Low-Level HTTP & WebSocket
For actors that implement onRequest or onWebSocket, you can call them directly:
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("chatRoom", ["general"])
// Raw HTTP request
let response = try await handle.fetch("history")
let history: [String] = try response.json([String].self)
print("History: \(history)")
// Raw WebSocket connection
let websocket = try await handle.websocket(path: "stream")
try await websocket.send(text: "hello")
let message = try await websocket.receive()
print("Received: \(message)")
await client.dispose()
Calling from Backend
Use the same client in server-side Swift (Vapor, Hummingbird, etc.):
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("counter", ["server-counter"])
let count: Int = try await handle.action("increment", 1, as: Int.self)
print("Count: \(count)")
await client.dispose()
Error Handling
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
do {
_ = try await client.getOrCreate("user", ["user-123"])
.action("updateUsername", "ab", as: String.self)
} catch let error as ActorError {
print("Error code: \(error.code)")
print("Metadata: \(String(describing: error.metadata))")
}
await client.dispose()
If you need an untyped response, you can decode to JSONValue:
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
let handle = client.getOrCreate("data", ["raw"])
let value: JSONValue = try await handle.action("getRawPayload")
print("Raw value: \(value)")
await client.dispose()
Concepts
Keys
Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:
import RivetKitClient
let config = try ClientConfig(endpoint: "http://localhost:6420")
let client = RivetKitClient(config: config)
// Use compound keys for hierarchical addressing
let room = client.getOrCreate("chatRoom", ["org-acme", "general"])
let actorId = try await room.resolve()
print("Actor ID: \(actorId)")
await client.dispose()
Don't build keys with string interpolation like "org:\(userId)" when userId contains user data. Use arrays instead to prevent key injection attacks.
Environment Variables
ClientConfig reads optional values from environment variables:
RIVET_NAMESPACE - Namespace (can also be in endpoint URL)
RIVET_TOKEN - Authentication token (can also be in endpoint URL)
RIVET_RUNNER - Runner name (defaults to "default")
The endpoint parameter is always required. There is no default endpoint.
Endpoint Format
Endpoints support URL auth syntax:
https://namespace:token@api.rivet.dev
You can also pass the endpoint without auth and provide RIVET_NAMESPACE and RIVET_TOKEN separately. For serverless deployments, set the endpoint to your app's /api/rivet URL. See Endpoints for details.
API Reference
Client
RivetKitClient(config:) - Create a client with a config
ClientConfig - Configure endpoint, namespace, and token
client.get() / getOrCreate() / getForId() / create() - Get actor handles
client.dispose() - Dispose the client and all connections
ActorHandle
handle.action(name, args..., as:) - Stateless action call
handle.connect() - Create a stateful connection
handle.resolve() - Get the actor ID
handle.getGatewayUrl() - Get the raw gateway URL
handle.fetch(path, request:) - Raw HTTP request
handle.websocket(path:) - Raw WebSocket connection
ActorConnection
conn.action(name, args..., as:) - Action call over WebSocket
conn.events(name, as:) - AsyncStream of typed events
conn.statusChanges() - AsyncStream of status changes
conn.errors() - AsyncStream of connection errors
conn.opens() - AsyncStream that yields on connection open
conn.closes() - AsyncStream that yields on connection close
conn.currentStatus - Current connection status
conn.dispose() - Close the connection
Types
ActorConnStatus - Connection status enum (.idle, .connecting, .connected, .disconnected, .disposed)
ActorError - Typed actor errors with group, code, message, metadata
JSONValue - Raw JSON value for untyped responses
Need More Than the Client?
If you need more about Rivet Actors, registries, or server-side RivetKit, add the main skill:
npx skills add rivet-dev/skills
Then use the rivetkit skill for backend guidance.
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