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Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication.…
Phaser 4 Core Set up the foundation of a Phaser game: the Game config, the Scene lifecycle, asset loading, cameras, and passing data between scenes. Targets Phaser 4.2 for new projects; keep an existing Phaser 3.90 project on its pinned major unless the user explicitly asks for a migration. When to use Use when starting a Phaser game, wiring the Phaser.Game config, structuring Scenes, loading assets in preload, or fixing scene transitions and shared state. Use when the project has phaser in package.json or import Phaser from 'phaser', and code uses preload()/create()/update(). When not to use: movement, velocity, colliders, gravity, or overlap → use phaser-arcade-physics. Complex rigid-body simulation uses Matter physics (a separate concern). For cross-engine save/load patterns use save-systems.
don't have the plugin yet? install it then click "run inline in claude" again.