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ManimGL best practices and patterns for 3Blue1Brown's OpenGL-based animation engine. Covers InteractiveScene, Tex with LaTeX rendering, camera frame control, and 3D scene setup with lighting and surfaces Interactive development workflow with -se flag for checkpoint-based iteration and self.embed() for debugging Comprehensive rule files for animations, mobjects, text styling, colors, 3D rendering, and CLI configuration Includes working examples and scene templates for basic 2D, mathematical visualizations, 3D scenes, and graph plotting Key differences from Manim Community Edition: uses manimgl CLI, ShowCreation instead of Create, self.frame for camera control How to use Read individual rule files for detailed explanations and code examples: Core Concepts rules/scenes.md - InteractiveScene, Scene types, and construct method rules/mobjects.md - Mobject types, VMobject, Groups, and positioning rules/animations.md - Animation classes, playing animations, and timing Creation & Transformation rules/creation-animations.md - ShowCreation, Write, FadeIn, DrawBorderThenFill rules/transform-animations.md - Transform, ReplacementTransform, TransformMatchingTex rules/animation-groups.md - LaggedStart, Succession, AnimationGroup Text & Math rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering rules/text.md - Text mobjects, fonts, and styling rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions
don't have the plugin yet? install it then click "run inline in claude" again.