Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a…
Build, package, and sign SwiftPM-based macOS apps entirely outside Xcode using shell scripts and templates. Includes a minimal SwiftPM project skeleton in assets/templates/bootstrap/ with Package.swift, Sources structure, and version configuration ready to rename and customize Provides six core packaging scripts: package_app.sh for .app bundle assembly, compile_and_run.sh for dev iteration, sign-and-notarize.sh for release signing and Apple notarization, and make_appcast.sh for Sparkle update feeds Covers the full release pipeline from build through code signing, notarization, stapling, and GitHub release publication with validation checkpoints at each stage Includes troubleshooting guidance for common notarization failures (duplicate submissions, entitlements mismatches, hardened runtime issues) and menu bar app support via MENU_BAR_APP flag macOS SwiftPM App Packaging (No Xcode) Overview Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details. Two-Step Workflow Bootstrap the project folder Copy assets/templates/bootstrap/ into a new repo. Rename MyApp in Package.swift, Sources/MyApp/, and version.env. Customize APP_NAME, BUNDLE_ID, and versions. Build, package, and run the bootstrapped app Copy scripts from assets/templates/ into your repo (for example, Scripts/). Build/tests: swift build and swift test. Package: Scripts/package_app.sh. Run: Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh. Release (optional): Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh. Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
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