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Build a Bazel-based iOS / macOS / Apple app on Limrun's remote build execution (RBE) instead of a local Mac, and install it on a remote iOS simulator. Use when…
Bazel iOS builds on Limrun RBE Build Bazel Apple projects on Limrun's remote Mac workers — from any environment (Linux, Windows, macOS, VM, container), no local Xcode. lim xcode rbe brings up a remote RBE stack, tunnels it to a local port, and writes a .limrun/ config so bazelisk build --config=limrun runs Apple actions remotely. Never fall back to local Xcode or build tools. Auth and CLI Install if needed: npm install --global lim. Auth is lim login or LIM_API_KEY (may be set outside the project — don't ask for it just because it's absent). The CLI is the source of truth: the commands in this skill are verified, but if a flag errors or you need one not shown here, check lim xcode rbe --help instead of guessing. Build From the Bazel workspace root (has MODULE.bazel / WORKSPACE), run lim xcode rbe. It sets up the instance + .limrun/ config and prints the exact build command. The tunnel runs in the background (prints a PID); --no-daemon keeps it foreground. Run the printed command, e.g. bazelisk --digest_function=sha256 build --config=limrun //App. Don't hand-write .limrun/ or the flags — the CLI generates them for the fleet's Xcode and your OS. Re-run lim xcode rbe (after --stop) to refresh after a fleet Xcode upgrade. To add your own Bazel flags to the limrun path without editing the generated config, put them in user.limrun.bazelrc at the workspace root. The generated config try-imports it last, so your build:limrun --… lines win, and it survives lim xcode rbe regeneration (.limrun/ does not). Run on a simulator lim xcode rbe is build-only; attach a simulator when the user wants to see or run the app. Check or attach (it installs the last build immediately, so no rebuild is needed): lim xcode get # is a simulator already attached? lim ios create --attach # attach one Add --no-open when you have no browser to show the user; it skips opening the stream URL locally and still prints it for sharing. If the attach output includes a signed stream URL, share it with the user as a Markdown link, such as Live simulator. With a simulator attached, every successful --config=limrun build automatically reinstalls and relaunches the app, no separate install step: bazelisk --digest_function=sha256 build --config=limrun //App Notes: Attach upfront if you already know you want a sim: lim xcode rbe --ios (attaches at startup, removed on --stop). Auto-install happens server-side from the build's events; there is no lim xcode rbe install subcommand or --target flag. To force a reinstall, rebuild (a cache-hit rebuild is seconds). It fires when the successful invocation produced a single app, so in a multi-app workspace build one app target per invocation (//App, not //...); a multi-app build succeeds but installs nothing. To tap, type, read the element tree, screenshot, or record the running app, switch to the limrun-ios-simulator skill. Upload builds as assets To publish a build as a Limrun asset (preview links, installing on other simulators, CI artifacts), arm uploads at tunnel start or upload one build after the fact: lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h # every successful build refreshes the asset lim xcode rbe upload preview/my-app --ttl 24h # one-shot: the newest successful build --auto-upload holds for the tunnel's lifetime: each successful --config=limrun build re-uploads the app under that asset name, no post-build step. Upload results land in .limrun/rbe.log. rbe upload runs from the workspace root and needs a background tunnel plus at least one successful build; it errors otherwise. TTLs are Go durations (24h, 30m; 1d is invalid) and optional; each upload without one pushes the asset's expiry to 14 days from that upload. To change the --auto-upload config of a running tunnel, --stop and re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it. Preview an uploaded app in a browser at https://console.limrun.com/preview?asset=<name>&platform=ios. Teardown Stop with lim xcode rbe --stop (~20s to tear the remote stack down) and delete the instance with lim xcode delete <id> Gotchas Always pass --digest_function=sha256 before build (use the command the CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to BLAKE3. It's a startup flag, so it can't live in --config=limrun. Symptoms: build → Cannot use hash function BLAKE3 with remote cache; install → non-SHA256 digest … rebuild with --digest_function=sha256. Run lim xcode rbe from the workspace root, not a subdirectory — it writes .limrun/ there and fails fast otherwise. A green build doesn't prove remote execution — cache hits (action cache hit / remote cache hit) make builds pass even with the tunnel gone. To force and verify real remote execution, see references/verify-remote.md. The printed .ipa path won't exist on your machine — the build command carries --remote_download_outputs=minimal, which keeps the artifact in the instance's cache and downloads nothing. Bazel still prints its usual Target //App:App up-to-date: …/App.ipa line, but that file is not on disk. This is expected, not a failed build. With a simulator attached, the build auto-installs from the artifact's cache digest (read from the build event log, not the local file). Only if you genuinely need the .ipa locally, drop --remote_download_outputs=minimal from the build command and Bazel downloads the top-level output; auto-install keeps working either way. A fresh instance can fail the first build with Lost inputs no longer available remotely (e.g. … Assets.car). It's a transient cache eviction between instances, not a code error; Bazel prints Found transient remote cache error, retrying the build... and the retry succeeds. To avoid hitting it mid-demo, pre-warm with a full build right after lim xcode rbe. You don't have permission to save … in "CoreSimulator" (actool/ibtool) is a fleet-side device gap, not your config. Retry; if it persists, report it to Limrun. The project's own Bazel settings can fight RBE (Xcode pinned via a Starlark transition, custom remote_default_exec_properties, sandbox-hostile genrules). These are per-project, not Limrun bugs — walk references/project-compatibility.md before concluding RBE is broken.
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