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Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual…
Hatch Pet
Open Design integration. This is the unmodified Codex hatch-pet skill,
vendored under skills/hatch-pet/ so any Open Design agent can run it. After
the skill finishes packaging, the resulting spritesheet.webp (under
${CODEX_HOME:-$HOME/.codex}/pets/<pet-name>/) can be imported into the
floating pet companion via Settings → Pets → Import Codex sprite. The
import flow auto-detects the 8×9 / 192×208 atlas and lets the user pick
which animation row to play (idle, running-right, waving, …).
Overview
Create a Codex-compatible animated pet from a concept, one or more reference images, or both. This skill owns pet-specific prompt planning, animation rows, frame extraction, atlas geometry, QA, previews, and packaging. It delegates visual generation to $imagegen.
User-facing inputs are optional. If the user omits a pet name, infer one from the concept or reference filenames; if that is not possible, choose a short appropriate name. If the user omits a description, infer one from the concept or references. If the user omits reference images, generate the base pet from text first, then use that base as the canonical reference for every animation row.
Generation Delegationdon't have the plugin yet? install it then click "run inline in claude" again.