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Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with…
Godot TileMap (4.7 TileMapLayer) Author tile-based levels with TileMapLayer + TileSet, add per-tile collision and custom data, autotile with terrains, and manipulate cells at runtime. Targets Godot 4.7, where TileMapLayer replaces the now-deprecated TileMap node. When to use Use when designing 2D levels from a tile grid, configuring a TileSet (collision, navigation, custom data, terrains), or reading/writing tiles from code. Use when migrating a TileMap node (single node, many layers) to multiple TileMapLayer nodes (one layer each). When not to use: moving the player across the tiles → godot-2d-movement; general physics bodies/raycasts → godot-physics; procedural map generation algorithms → procedural-gen; level design practice → level-design. Core workflow
don't have the plugin yet? install it then click "run inline in claude" again.