Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance…
Godot 4.x GDScript Best Practices Guide AI agents in writing high-quality GDScript code for Godot 4.x. This skill provides coding standards, architecture patterns, and templates for game development. When to Use This Skill Use this skill when: Generating new GDScript code Creating or organizing Godot scenes Designing game architecture and node hierarchies Implementing state machines, object pools, or save systems Answering questions about GDScript patterns or Godot conventions Reviewing GDScript code for quality issues Do NOT use this skill when: Working with C# in Godot (use C# patterns) Working with Godot 3.x (syntax differs significantly) Using GDExtension/C++ (different paradigm) Working with Godot's visual scripting
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