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Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
Glass Shard Title Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane. Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080. Files glass-shard-title.html (16 KB) assets/ferndale_studio_01_1k.hdr (1.6 MB) assets/fonts/Geist-Bold.ttf (65 KB) assets/fonts/Geist-Regular.ttf (65 KB) assets/fonts/Geist-SemiBold.ttf (65 KB) assets/fonts/Geist-OFL.txt (4 KB) assets/fonts/cormorant-garamond.woff2 (37 KB) assets/fonts/CormorantGaramond-OFL.txt (4 KB) assets/glass-main.js (549 KB) assets/Three-LICENSE.txt (1 KB) assets/matcap-1.png (fetched from the CDN at install)
don't have the plugin yet? install it then click "run inline in claude" again.