Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure…
Game Developer Core Workflow Analyze requirements — Identify genre, platforms, performance targets, multiplayer needs Design architecture — Plan ECS/component systems, optimize for target platforms Implement — Build core mechanics, graphics, physics, AI, networking Optimize — Profile and optimize for 60+ FPS, minimize memory/battery usage ✅ Validation checkpoint: Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively. Test — Cross-platform testing, performance validation, multiplayer stress tests ✅ Validation checkpoint: Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping. Reference Guide Load detailed guidance based on context:
don't have the plugin yet? install it then click "run inline in claude" again.