Builds Flutter plugins that provide native interop for other apps to use. Use when creating reusable packages that bridge Flutter with platform-specific…
Scaffold and implement cross-platform Flutter plugins with native interop for Android, iOS, Windows, and web. Supports both standard plugins (Method Channels for platform APIs) and FFI plugins (C/C++ native libraries); choose based on whether you need platform-specific SDK access or direct native code binding Federated plugin architecture splits API across app-facing, platform interface, and independent platform implementation packages for team-based development Includes step-by-step workflows for Android V2 embedding with lifecycle awareness, Windows C++ implementation via Visual Studio, and retrofitting existing plugins with new platforms Provides code examples for Android plugin structure, Gradle setup, and legacy compatibility patterns Developing Flutter Plugins Contents Architecture & Design Patterns Workflow: Creating a New Plugin Workflow: Implementing Android Platform Code Workflow: Implementing Windows Platform Code Workflow: Adding Platforms to an Existing Plugin Examples Architecture & Design Patterns Federated Plugins Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components: App-facing interface: The primary package users depend on. It exports the public API. Platform interface: The package defining the common interface that all platform implementations must implement. Platform implementations: Independent packages containing platform-specific code (e.g., my_plugin_android, my_plugin_windows).
don't have the plugin yet? install it then click "run inline in claude" again.