Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency…
CoreMotion
Read device sensor data -- accelerometer, gyroscope, magnetometer, pedometer,
activity recognition, altitude, headphone motion, batched motion, and submersion
depth -- on iOS and watchOS. CoreMotion fuses raw sensor inputs into processed
device-motion data and provides pedometer/activity APIs for fitness and
navigation use cases. Targets Swift 6.3 / iOS 26+.
Contents
Setup
CMMotionManager: Sensor Data
Processed Device Motion
CMPedometer: Step and Distance Data
CMMotionActivityManager: Activity Recognition
CMAltimeter: Altitude Data
Update Intervals and Battery
Common Mistakes
Review Checklist
References
Setup
Info.plist
Add NSMotionUsageDescription to Info.plist with a user-facing string explaining
why your app needs motion data. Without this key, the app crashes on first access.
<key>NSMotionUsageDescription</key>
<string>This app uses motion data to track your activity.</string>
Authorization
Use the matching manager's authorizationStatus() or authorizationStatus
property when an API exposes one (CMPedometer, CMMotionActivityManager,
CMAltimeter, headphone motion, batched sensors, and submersion). Raw
CMMotionManager accelerometer/gyro/device-motion streams have no explicit
authorization request API; still ship the usage string and handle errors from
start/update callbacks.
import CoreMotion
let status = CMMotionActivityManager.authorizationStatus()
switch status {
case .notDetermined:
// Will prompt on first use
break
case .authorized:
break
case .restricted, .denied:
// Direct user to Settings
break
@unknown default:
break
}
CMMotionManager: Sensor Data
Create exactly one CMMotionManager per app. Multiple instances degrade
sensor update rates.
import CoreMotion
let motionManager = CMMotionManager()
Accelerometer Updates
guard motionManager.isAccelerometerAvailable else { return }
motionManager.accelerometerUpdateInterval = 1.0 / 60.0 // 60 Hz
motionManager.startAccelerometerUpdates(to: .main) { data, error in
guard let acceleration = data?.acceleration else { return }
print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)")
}
// When done:
motionManager.stopAccelerometerUpdates()
Gyroscope Updates
guard motionManager.isGyroAvailable else { return }
motionManager.gyroUpdateInterval = 1.0 / 60.0
motionManager.startGyroUpdates(to: .main) { data, error in
guard let rotationRate = data?.rotationRate else { return }
print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)")
}
motionManager.stopGyroUpdates()
Polling Pattern (Games)
For games, start updates without a handler and poll the latest sample each frame:
motionManager.startAccelerometerUpdates()
// In your game loop / display link:
if let data = motionManager.accelerometerData {
let tilt = data.acceleration.x
// Move player based on tilt
}
Processed Device Motion
Device motion fuses accelerometer, gyroscope, and magnetometer into a single
CMDeviceMotion object with attitude, user acceleration (gravity removed),
rotation rate, and calibrated magnetic field.
When giving device-motion guidance, show the runtime frame check in the snippet
instead of hard-coding a corrected, magnetic-north, or true-north frame. Fall
back to .xArbitraryZVertical when the preferred frame is unavailable.
guard motionManager.isDeviceMotionAvailable else { return }
let availableFrames = CMMotionManager.availableAttitudeReferenceFrames()
let frame: CMAttitudeReferenceFrame = availableFrames.contains(.xArbitraryCorrectedZVertical)
? .xArbitraryCorrectedZVertical
: .xArbitraryZVertical
motionManager.deviceMotionUpdateInterval = 1.0 / 60.0
motionManager.startDeviceMotionUpdates(
using: frame,
to: .main
) { motion, error in
guard let motion else { return }
let attitude = motion.attitude // roll, pitch, yaw
let userAccel = motion.userAcceleration
let gravity = motion.gravity
let heading = motion.heading // degrees relative to the current frame
print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)")
}
motionManager.stopDeviceMotionUpdates()
Attitude Reference Frames
For simple tilt controls, use .xArbitraryZVertical or
.xArbitraryCorrectedZVertical; they avoid magnetometer/location dependencies.
Before requesting corrected, magnetic-north, or true-north frames, call
CMMotionManager.availableAttitudeReferenceFrames() and fall back to an
available frame.
Frame
Use Case
.xArbitraryZVertical
Default. Z is vertical, X arbitrary at start. Most games.
.xArbitraryCorrectedZVertical
Same as above, corrected for gyro drift over time.
.xMagneticNorthZVertical
X points to magnetic north. Requires magnetometer.
.xTrueNorthZVertical
X points to true north. Requires magnetometer + location.
Check available frames before use:
let available = CMMotionManager.availableAttitudeReferenceFrames()
if available.contains(.xTrueNorthZVertical) {
// Safe to use true north
}
CMPedometer: Step and Distance Data
CMPedometer provides step counts, distance, pace, cadence, and floor counts.
let pedometer = CMPedometer()
guard CMPedometer.isStepCountingAvailable() else { return }
// Historical query
pedometer.queryPedometerData(
from: Calendar.current.startOfDay(for: Date()),
to: Date()
) { data, error in
guard let data else { return }
print("Steps today: \(data.numberOfSteps)")
print("Distance: \(data.distance?.doubleValue ?? 0) meters")
print("Floors up: \(data.floorsAscended?.intValue ?? 0)")
}
// Live updates
pedometer.startUpdates(from: Date()) { data, error in
guard let data else { return }
print("Steps: \(data.numberOfSteps)")
}
// Stop when done
pedometer.stopUpdates()
Availability Checks
Method
What It Checks
isStepCountingAvailable()
Step counter hardware
isDistanceAvailable()
Distance estimation
isFloorCountingAvailable()
Barometric altimeter for floors
isPaceAvailable()
Pace data
isCadenceAvailable()
Cadence data
CMMotionActivityManager: Activity Recognition
Detects whether the user is stationary, walking, running, cycling, or in a vehicle.
let activityManager = CMMotionActivityManager()
guard CMMotionActivityManager.isActivityAvailable() else { return }
// Live activity updates
activityManager.startActivityUpdates(to: .main) { activity in
guard let activity else { return }
if activity.walking {
print("Walking (confidence: \(activity.confidence.rawValue))")
} else if activity.running {
print("Running")
} else if activity.automotive {
print("In vehicle")
} else if activity.cycling {
print("Cycling")
} else if activity.stationary {
print("Stationary")
}
}
activityManager.stopActivityUpdates()
Historical Activity Query
let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())!
activityManager.queryActivityStarting(
from: yesterday,
to: Date(),
to: .main
) { activities, error in
guard let activities else { return }
for activity in activities {
print("\(activity.startDate): walking=\(activity.walking)")
}
}
CMAltimeter: Altitude Data
Altimeter access is covered by NSMotionUsageDescription; handle denied motion
access through unavailable data and update-handler errors.
let altimeter = CMAltimeter()
guard CMAltimeter.isRelativeAltitudeAvailable() else { return }
altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in
guard let data else { return }
print("Relative altitude: \(data.relativeAltitude) meters")
print("Pressure: \(data.pressure) kPa")
}
altimeter.stopRelativeAltitudeUpdates()
Absolute altitude is altitude relative to sea level, not GPS-based altitude.
First check availability. Absolute altitude is available only on supported
hardware such as iPhone 12 or later and Apple Watch Series 6, Apple Watch SE, or
later.
guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return }
altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in
guard let data else { return }
print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m")
}
altimeter.stopAbsoluteAltitudeUpdates()
Update Intervals and Battery
Interval
Hz
Use Case
Battery Impact
1.0 / 10.0
10
UI orientation
Low
1.0 / 30.0
30
Casual games
Moderate
1.0 / 60.0
60
Action games
High
1.0 / 100.0
100
Max rate (iPhone)
Very High
Use the lowest frequency that meets your needs. Do not assume a fixed maximum
sample rate across devices. For high-frequency workout motion, use
CMBatchedSensorManager where supported and read its reported
accelerometerDataFrequency or deviceMotionDataFrequency instead of assigning
those read-only properties.
Common Mistakes
DON'T: Create multiple CMMotionManager instances
// WRONG -- degrades update rates for all instances
class ViewA { let motion = CMMotionManager() }
class ViewB { let motion = CMMotionManager() }
// CORRECT -- single instance, shared across the app
@Observable
final class MotionService {
static let shared = MotionService()
let manager = CMMotionManager()
}
DON'T: Skip sensor availability checks
// WRONG -- crashes on devices without gyroscope
motionManager.startGyroUpdates(to: .main) { data, _ in }
// CORRECT -- check first
guard motionManager.isGyroAvailable else {
showUnsupportedMessage()
return
}
motionManager.startGyroUpdates(to: .main) { data, _ in }
DON'T: Forget to stop updates
// WRONG -- updates keep running, draining battery
class MotionVC: UIViewController {
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
motionManager.startAccelerometerUpdates(to: .main) { _, _ in }
}
// Missing viewDidDisappear stop!
}
// CORRECT -- stop in the counterpart lifecycle method
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
motionManager.stopAccelerometerUpdates()
}
DON'T: Use unnecessarily high update rates
// WRONG -- 100 Hz for a compass display
motionManager.deviceMotionUpdateInterval = 1.0 / 100.0
// CORRECT -- 10 Hz is more than enough for a compass
motionManager.deviceMotionUpdateInterval = 1.0 / 10.0
DON'T: Assume all CMMotionActivity properties are mutually exclusive
// WRONG -- checking only one property
if activity.walking { handleWalking() }
// CORRECT -- multiple can be true simultaneously; check confidence
if activity.walking && activity.confidence == .high {
handleWalking()
} else if activity.automotive && activity.confidence != .low {
handleDriving()
}
Review Checklist
NSMotionUsageDescription present in Info.plist with a clear explanation
Single CMMotionManager instance shared across the app
Sensor availability checked before starting updates (isAccelerometerAvailable, etc.)
Authorization status checked before pedometer/activity APIs
Update interval set to the lowest acceptable frequency
All start*Updates calls have matching stop*Updates in lifecycle counterparts
Handlers dispatched to appropriate queues (not blocking main for heavy processing)
CMMotionActivity.confidence checked before acting on activity type
Error parameters checked in update handlers
Device-motion snippets call CMMotionManager.availableAttitudeReferenceFrames() before requesting a specific attitude frame
Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily)
References
Extended patterns (SwiftUI integration, batched sensor manager, headphone motion, water submersion): references/motion-patterns.md
CoreMotion framework
CMMotionManager
CMPedometer
CMMotionActivityManager
CMDeviceMotion
CMAltimeter
CMAbsoluteAltitudeData
CMBatchedSensorManager
CMHeadphoneMotionManager
CMWaterSubmersionManager
Accessing submersion data
Getting processed device-motion datadon't have the plugin yet? install it then click "run inline in claude" again.