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cli-anything-blender A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering. Installation This CLI is installed as part of the cli-anything-blender package: pip install cli-anything-blender Prerequisites: Python 3.10+ blender (>= 4.2) must be installed on your system Usage Basic Commands # Show help cli-anything-blender --help # Start interactive REPL mode cli-anything-blender # Create a new scene project cli-anything-blender scene new -o scene.blend-cli.json # Run with JSON output (for agent consumption) cli-anything-blender --json --project scene.blend-cli.json scene info REPL Mode When invoked without a subcommand, the CLI enters an interactive REPL session: cli-anything-blender # Enter commands interactively with tab-completion and history Command Groups Scene Scene management commands. Command Description new Create a new scene open Open an existing scene save Save the current scene info Show scene information profiles List available scene profiles json Print raw scene JSON Object Group 3D object management commands. Command Description add Add a 3D primitive object remove Remove an object by index duplicate Duplicate an object transform Transform an object (translate, rotate, scale) set Set an object property (name, visible, location, rotation, scale, parent) list List all objects get Get detailed info about an object Material Material management commands. Command Description create Create a new material assign Assign a material to an object set Set a material property (color, metallic, roughness, specular, alpha, etc.) list List all materials get Get detailed info about a material Modifier Group Modifier management commands. Command Description list-available List all available modifiers info Show details about a modifier add Add a modifier to an object remove Remove a modifier by index set Set a modifier parameter list List modifiers on an object Camera Camera management commands. Command Description add Add a camera to the scene set Set a camera property set-active Set the active camera list List all cameras Light Light management commands. Command Description add Add a light to the scene set Set a light property list List all lights Animation Animation and keyframe commands. Command Description keyframe Set a keyframe on an object remove-keyframe Remove a keyframe from an object frame-range Set the animation frame range fps Set the animation FPS list-keyframes List keyframes for an object Render Group Render settings and output commands. Command Description settings Configure render settings info Show current render settings presets List available render presets execute Render the scene (generates bpy script) script Generate bpy script without rendering Preview Real preview bundle capture and live preview session commands. Command Description preview recipes List available preview recipes preview capture Render a real preview bundle for the active scene preview latest Return the latest existing preview bundle preview live start Start a live preview session and publish the first bundle preview live push Publish a refreshed bundle into the live session preview live status Read current live-session state without rendering preview live stop Stop the live session without deleting artifacts Typical bundle artifacts for recipe quick: hero.png from real Eevee preview rendering workbench.png from real Blender Workbench rendering Live sessions persist: session.json as the mutable head immutable bundle directories trajectory.json as append-only command-to-preview history Viewer side: cli-hub previews inspect <bundle-or-session> cli-hub previews html <bundle-or-session> -o page.html cli-hub previews watch <session-dir> --open cli-hub previews open <bundle-or-session> Session Session management commands. Command Description status Show session status undo Undo the last operation redo Redo the last undone operation history Show undo history Examples Create a New Project Create a new Blender scene project file. cli-anything-blender scene new -o myscene.blend-cli.json # Or with JSON output for programmatic use cli-anything-blender --json scene new -o myscene.blend-cli.json Interactive REPL Session Start an interactive session with undo/redo support. cli-anything-blender # Enter commands interactively # Use 'help' to see available commands # Use 'undo' and 'redo' for history navigation State Management The CLI maintains session state with: Undo/Redo: Up to 50 levels of history Project persistence: Save/load project state as JSON Session tracking: Track modifications and changes Output Formats All commands support dual output modes: Human-readable (default): Tables, colors, formatted text Machine-readable (--json flag): Structured JSON for agent consumption # Human output cli-anything-blender --project scene.blend-cli.json scene info # JSON output for agents cli-anything-blender --json --project scene.blend-cli.json scene info Preview Workflow Use Blender previews when the agent needs truthful visual checkpoints: # List preview recipes cli-anything-blender --project scene.blend-cli.json preview recipes # Capture a real preview bundle cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick # Start a live preview loop cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500 # Query current live head without rendering cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick For agents, preview capture --json returns bundle metadata plus artifact file paths. preview live status --json returns session metadata plus a compact trajectory_summary. For AI Agents When using this CLI programmatically: Always use --json flag for parseable output Check return codes - 0 for success, non-zero for errors Parse stderr for error messages on failure MANDATORY: Use absolute paths for all file operations (rendering, project files). Relative paths are prone to failure in background execution. Use preview capture or preview live ... for visual verification instead of inferring scene quality from JSON alone Read returned artifact paths such as hero.png and workbench.png; the JSON payload references files, it does not inline image bytes Treat _bundle_dir as one snapshot only; for stable live history, use _session_dir plus _trajectory_path Use cli-hub previews ... only to inspect/open existing previews; preview generation itself always happens through cli-anything-blender preview ... More Information Full documentation: See README.md in the package Test coverage: See TEST.md in the package Methodology: See HARNESS.md in the cli-anything-plugin Version 1.0.0
don't have the plugin yet? install it then click "run inline in claude" again.