Build terminal user interfaces with Go and Bubbletea framework. Use for creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes,…
Bubbletea TUI Development
Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
When to Use This Skill
Use this skill when:
Creating new TUI applications with Go
Adding Bubbletea components to existing apps
Fixing layout/rendering issues (borders, alignment, overflow)
Implementing mouse/keyboard interactions
Building dual-pane or multi-panel layouts
Adding visual effects (metaballs, waves, rainbow text)
Troubleshooting TUI rendering problems
Core Principles
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
The 4 Golden Rules (Summary)
Always Account for Borders - Subtract 2 from height calculations BEFORE rendering panels
Never Auto-Wrap in Bordered Panels - Always truncate text explicitly
Match Mouse Detection to Layout - Use X coords for horizontal, Y coords for vertical
Use Weights, Not Pixels - Proportional layouts scale perfectly
Full details and examples in references/golden-rules.md.
Creating New Projects
This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.
Project Structure
All new projects follow this architecture:
your-app/
├── main.go # Entry point (minimal, ~21 lines)
├── types.go # Type definitions, structs, enums
├── model.go # Model initialization & layout calculation
├── update.go # Message dispatcher
├── update_keyboard.go # Keyboard handling
├── update_mouse.go # Mouse handling
├── view.go # View rendering & layouts
├── styles.go # Lipgloss style definitions
├── config.go # Configuration management
└── .claude/skills/bubbletea/ # This skill (bundled)
Architecture Guidelines
Keep main.go minimal (entry point only, ~21 lines)
All types in types.go (structs, enums, constants)
Separate keyboard and mouse handling into dedicated files
One file, one responsibility
Maximum file size: 800 lines (ideally <500)
Configuration via YAML with hot-reload support
Available Components
See references/components.md for the complete catalog of reusable components:
Panel System: Single, dual-pane, multi-panel, tabbed layouts
Lists: Simple list, filtered list, tree view
Input: Text input, multiline, forms, autocomplete
Dialogs: Confirm, input, progress, modal
Menus: Context menu, command palette, menu bar
Status: Status bar, title bar, breadcrumbs
Preview: Text, markdown, syntax highlighting, images, hex
Tables: Simple and interactive tables
Effects Library
Beautiful physics-based animations available in the template:
🔮 Metaballs - Lava lamp-style floating blobs
🌊 Wave Effects - Sine wave distortions
🌈 Rainbow Cycling - Animated color gradients
🎭 Layer Compositor - ANSI-aware multi-layer rendering
See references/effects.md for usage examples and integration patterns.
Layout Implementation Pattern
When implementing layouts, follow this sequence:
1. Calculate Available Space
func (m model) calculateLayout() (int, int) {
contentWidth := m.width
contentHeight := m.height
// Subtract UI elements
if m.config.UI.ShowTitle {
contentHeight -= 3 // title bar (3 lines)
}
if m.config.UI.ShowStatus {
contentHeight -= 1 // status bar
}
// CRITICAL: Account for panel borders
contentHeight -= 2 // top + bottom borders
return contentWidth, contentHeight
}
2. Use Weight-Based Panel Sizing
// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
leftWeight = 2 // Focused panel gets 2x weight
}
// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth
3. Truncate Text to Prevent Wrapping
// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4 // -2 borders, -2 padding
// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)
func truncateString(s string, maxLen int) string {
if len(s) <= maxLen {
return s
}
return s[:maxLen-1] + "…"
}
Mouse Interaction Pattern
Always check layout mode before processing mouse events:
func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
if m.shouldUseVerticalStack() {
// Vertical stack mode: use Y coordinates
topHeight, _ := m.calculateVerticalStackLayout()
relY := msg.Y - contentStartY
if relY < topHeight {
m.focusedPanel = "left" // Top panel
} else {
m.focusedPanel = "right" // Bottom panel
}
} else {
// Side-by-side mode: use X coordinates
leftWidth, _ := m.calculateDualPaneLayout()
if msg.X < leftWidth {
m.focusedPanel = "left"
} else {
m.focusedPanel = "right"
}
}
return m, nil
}
Common Pitfalls to Avoid
See references/troubleshooting.md for detailed solutions to common issues:
❌ DON'T: Set explicit Height() on bordered panels
// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
Border(border).
Height(height) // Don't do this!
✅ DO: Fill content to exact height
// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)
Testing and Debugging
When panels don't align or render incorrectly:
Check height accounting - Verify contentHeight calculation subtracts all UI elements + borders
Check text wrapping - Ensure all strings are truncated to maxTextWidth
Check mouse detection - Verify X/Y coordinate usage matches layout orientation
Check border consistency - Use same border style for all panels
See references/troubleshooting.md for the complete debugging decision tree.
Configuration System
All projects support YAML configuration with hot-reload:
theme: "dark"
keybindings: "default"
layout:
type: "dual_pane"
split_ratio: 0.5
accordion_mode: true
ui:
show_title: true
show_status: true
mouse_enabled: true
show_icons: true
Configuration files are loaded from:
~/.config/your-app/config.yaml (user config)
./config.yaml (local override)
Dependencies
Required:
github.com/charmbracelet/bubbletea
github.com/charmbracelet/lipgloss
github.com/charmbracelet/bubbles
gopkg.in/yaml.v3
Optional (uncomment in go.mod as needed):
github.com/charmbracelet/glamour # Markdown rendering
github.com/charmbracelet/huh # Forms
github.com/alecthomas/chroma/v2 # Syntax highlighting
github.com/evertras/bubble-table # Interactive tables
github.com/koki-develop/go-fzf # Fuzzy finder
Reference Documentation
All reference files are loaded progressively as needed:
golden-rules.md - Critical layout patterns and anti-patterns
components.md - Complete catalog of reusable components
troubleshooting.md - Common issues and debugging decision tree
emoji-width-fix.md - Battle-tested solution for emoji alignment across terminals (xterm, WezTerm, Termux, Windows Terminal)
External Resources
Bubbletea Documentation
Lipgloss Documentation
Bubbles Components
Charm Ecosystem
Best Practices Summary
Always consult golden-rules.md before implementing layouts
Always use weight-based sizing for flexible layouts
Always truncate text explicitly (never rely on auto-wrap)
Always match mouse detection to layout orientation
Always account for borders in height calculations
Never set explicit Height() on bordered Lipgloss styles
Never assume layout orientation in mouse handlers
Follow these patterns and you'll avoid 90% of TUI layout bugs.don't have the plugin yet? install it then click "run inline in claude" again.