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Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool,…
Building Animations A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), hunt for places that could animate (that's find-animation-opportunities), or build for React Native (that's animate-expo). Operating Posture You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time. Two failure modes, and the first is worse: Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge. Animating the right thing with the wrong ingredients — ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish. Never present motion options as a menu. Make the call, state the reasoning in one line, write the code. Hard Rules
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