Use when converting XGRIDS/其域 `.lcc` or PLY Gaussian splat scenes for SuperSplat, producing streamed LOD, SOG, voxel collision data, merging viewer settings,...
--- name: splat-transform-workflow-for-lcc description: Use when converting XGRIDS/其域 `.lcc` or PLY Gaussian splat scenes for SuperSplat, producing streamed LOD, SOG, voxel collision data, merging viewer settings, mounting local routes, or explaining LCC/SuperSplat workflow concepts to Chinese or English users. --- # Splat Transform Workflow for LCC / LCC 转 SuperSplat 工作流 Use this skill for LCC/PLY to SuperSplat conversion work. It explains the formats, chooses precision-preserving defaults, and uses the bundled scripts instead of retyping fragile `splat-transform` commands by hand. 本 skill 用于把 LCC 或 PLY 高斯泼溅场景转换成 SuperSplat 可加载的网页资产。它不仅记录命令,还解释每种格式的价值、坐标差异和默认参数,避免因为 1.9.x/2.x 行为变化导致场景转歪、精度降低或体素碰撞错位。 ## Language Policy / 多语言规则 - If the user writes in Chinese, answer in Chinese and keep command flags, file names, JSON keys, and format names in English. - If the user writes in English, answer in English and optionally add short Chinese labels for domain terms when helpful. - Preserve exact technical names: `LCC`, `SuperSplat`, `SOG`, `PLY`, `streamed LOD`, `voxel`, `splat-transform`. - When introducing a format for a new user, explain both what it is and why it matters before giving commands. ## Value / 作用和价值 This workflow turns trained or vendor-delivered Gaussian splat scenes into deployable SuperSplat viewer assets. It handles three practical problems that raw conversion commands do not solve by themselves: - Precision: use original PLY for high-quality SOG and voxel output when available, because PLY usually preserves float32 training attributes while LCC may already be compressed or quantized. - Delivery: use LCC for true streamed multi-LOD output when the web viewer needs progressive loading. - Alignment: apply different rotations for PLY, LCC 1.9.2, and LCC 2.x so visual content and walkable voxel collision stay in the same space. 这个工作流的价值是把“能转换”变成“可稳定上线”:SOG 用于高质量显示,streamed LOD 用于大场景渐进加载,voxel 用于行走/碰撞,settings 用于保留 viewer 配置。skill 会帮用户判断应该从 PLY 还是 LCC 生成对应资产,并解释为什么。 ## Glossary / 名词解释 | Term | 中文解释 | What it means / Why it matters | | --- | --- | --- | | Gaussian splat / 3DGS | 三维高斯泼溅 | A scene representation made of many anisotropic Gaussian points. It is not a mesh; visual quality depends on attributes such as position, scale, rotation, opacity, color, and SH coefficients. | | PLY | 原始训练点云/高斯属性文件 | Usually the highest-precision source produced by training. Prefer PLY for `scene.sog` and voxel generation when available. | | LCC | XGRIDS/其域场景容器 | A vendor scene package used here as the source for true streamed LOD. It can include multiple LOD levels and environment data, but may already contain compressed or quantized attributes. | | SuperSplat | PlayCanvas 的高斯泼溅编辑器/查看器生态 | The target viewer/editor ecosystem. It can load SOG, streamed LOD metadata, settings JSON, and this repo's voxel route integration. | | `splat-transform` | 转换命令行工具 | Converts between PLY/LCC/SOG/LOD/voxel formats. This repo keeps both 1.9.2 and 2.1.1 because LCC coordinate handling and voxel flags changed. | | SOG | Super-compressed Gaussian splat | A compact SuperSplat asset, commonly emitted as `scene.sog` or an unbundled `meta.json` plus binary chunks. Good for high-quality single-asset display. | | streamed LOD | 流式多层级加载 | Output centered on `lod-meta.json`. It lets large scenes load progressively by LOD/chunks. Use LCC as the default source for real multi-LOD streamed output. | | voxel / voxel collision | 体素碰撞数据 | Sparse voxel data, usually `walk.voxel.json` plus `walk.voxel.bin`, used by the viewer for walking and collision. It is not the visual splat itself. | | settings JSON | viewer 配置文件 | SuperSplat viewer settings: camera, background, annotations, tonemapping, post effects, content paths, and optional voxel paths. | | LOD0 | 最精细主层级 | The finest main LOD in legacy LCC workflows. It is often used as the LCC voxel source when reproducing older output. | | environment layer | 环境层 | Optional sky/background/environment splat data inside LCC streamed output. Keep it unless the user explicitly asks to remove it. | | baked rotation | 烘焙外参 | Rotation applied during conversion so the emitted asset is already aligned. Do not add viewer-side `voxelRotation` when voxel rotation is baked. | | `meta.json.version` | 输出格式版本 | `meta.json.version: 2` describes the SOG/LOD data format, not the installed `splat-transform` CLI version. | ## When to Use / 什么时候用 Use this skill when a user needs to: - Convert `.lcc` into true streamed LOD output for SuperSplat. - Generate high-precision `scene.sog` from original PLY. - Generate `walk.voxel.json` and `walk.voxel.bin` from original PLY. - Merge a simple `settings.json` with a version 2 settings JSON. - Mount streamed LOD, SOG, and voxel files into `supersplat-viewer/public/<scene>`. - Explain why PLY, LCC, SOG, streamed LOD, and voxel outputs are different. - Reuse this workflow from a repo-local Codex skill or a top-level `skills/` directory. ## Coordinate-Space Rules / 坐标规则 - PLY, SOG, SPZ, KSplat, and splat inputs are PLY-space sources. - In `splat-transform` 2.x, LCC is read with an internal source transform of `90,0,180`; do not blindly add the old LCC `90,0,0` rotation on top of it. - PLY did not receive that LCC-specific reader correction. In this workflow, `splat-transform` 2.x PLY -> SOG and PLY -> streamed LOD use baked `-r -90,0,0`. - For `splat-transform` 2.x LCC -> voxel, the empirically aligned single conversion rotation is `-r 0,0,180`. Do not infer this by multiplying only the explicit query rotations: the viewer's unrotated voxel path and explicit `voxelRotation=0,0,0` path differ because the viewer has a default content rotation of `0,0,180`. - `meta.json.version: 2` is the output data format version, not the `splat-transform` CLI version. - Per-file transforms must come after the input file: ```bash splat-transform input.ply -r -90,0,0 -t 0,0,0 output.sog ``` ## Preferred Defaults / 推荐默认策略 - `--splat-transform`: repo-local `splat-transform-2.1.1/` when available, unless `SPLAT_TRANSFORM_DIR` or an explicit flag overrides it. - Prefer GPU. Run `splat-transform --list-gpus` first when possible, then pass `-g 0` for the first GPU adapter. Use `-g cpu` only when GPU enumeration or GPU conversion fails. - Streamed source: LCC for true multi-LOD streamed output. - SOG source: original PLY when available. - Voxel source: original PLY when available. - `--stream-rotation auto`: LCC on 2.x uses no extra `-r`; PLY on 2.x uses `-90,0,0`; legacy LCC and PLY use `90,0,0`. - `--sog-rotation auto`: PLY on 2.x uses `-90,0,0`; LCC on 2.x uses no extra `-r`; legacy PLY uses `90,0,0`. - `--voxel-rotation auto`: PLY on 2.x uses `-90,0,180`; LCC on 2.x uses `0,0,180`; legacy inputs use `90,0,0`. - Voxel defaults: size `0.08`, opacity threshold `0.20`. - Mounted voxel names: `walk.voxel.json` and `walk.voxel.bin`. - Mounted LOD directory name: `streamed`. 2.x rotation table: ```text LCC -> streamed: no extra -r PLY -> SOG: -r -90,0,0 PLY -> streamed: -r -90,0,0 PLY -> voxel: -r -90,0,180 LCC -> voxel: -r 0,0,180 ``` ## Preferred Scripts / 推荐脚本 ### End-to-end deployment / 完整部署 Use: ```bash python3 ../../scripts/scene_workflow.py deploy-scene ... ``` This will merge settings, convert streamed LOD, generate SOG, generate voxel output, and mount the result into `supersplat-viewer/public/<scene>`. When original PLY exists, pass it as both SOG and voxel input: ```bash python3 ../../scripts/scene_workflow.py deploy-scene \ scene-key \ /path/to/meta.lcc \ /path/to/output \ /path/to/supersplat-viewer/public \ /path/to/settings.json \ --sog-input /path/to/point_cloud.ply \ --voxel-input /path/to/point_cloud.ply ``` The positional input remains the streamed LOD source. Use LCC there for true multi-LOD streamed output. Use PLY there only when single-layer streamed output is acceptable, or when the PLY already has a `lod` column. ### Standalone conversion / 只转换资产 ```bash python3 ../../scripts/scene_workflow.py convert-scene \ /path/to/meta.lcc \ /path/to/output \ --sog-input /path/to/point_cloud.ply \ --voxel-input /path/to/point_cloud.ply ``` ### Settings merge / 合并配置 ```bash python3 ../../scripts/merge_settings.py v1.json output.json --base-v2 base-v2.json ``` Use the base v2 file when you need to preserve annotations, post effects, tonemapping, and other viewer configuration. ## Direct `splat-transform` Examples / 直接命令示例 For `splat-transform` 2.x with original PLY: ```bash splat-transform -g 0 input.ply -r -90,0,0 output/scene.sog splat-transform -g 0 input.ply -l 0 -r -90,0,0 output/lod-meta.json splat-transform -g 0 --voxel-params 0.08,0.20 input.ply -r -90,0,180 output/walk.voxel.json ``` For `splat-transform` 2.x with LCC streamed LOD: ```bash splat-transform -g 0 input.lcc output/lod-meta.json ``` For `splat-transform` 2.x LCC voxel: ```bash splat-transform -g 0 --lod-select 0 --voxel-params 0.08,0.20 input.lcc -r 0,0,180 output/walk.voxel.json ``` For legacy 1.9.2 LCC: ```bash splat-transform input.lcc -r 90,0,0 output/lod-meta.json splat-transform -O 0 -R 0.08 -A 0.20 input.lcc -r 90,0,0 output/walk.voxel.json ``` ## First-Use Parameters / 首次使用参数说明 - `--sog-input`: high-precision source for `scene.sog`; use original PLY when available. - `--voxel-input`: high-precision source for `walk.voxel.json`; use original PLY when available. - `--splat-transform`: use `splat-transform-2.1.1/` for new conversions. Use `splat-transform-1.9.2/` only when reproducing legacy results. - positional stream input: source for streamed LOD. Use LCC for true multi-LOD. PLY streamed output is single-layer unless the PLY already has LOD labels. - `--stream-ply-lod = 0`: when streamed input is PLY, the script tags it with `-l 0` by default so `lod-meta.json` can be written. - `--voxel-resolution = 0.08`: voxel size in meters. Smaller values are more detailed but produce larger collision files. - `--voxel-alpha = 0.20`: alpha threshold for voxelization. Higher values ignore more weak or semi-transparent edges. ## Settings Workflows / 配置工作流 Two settings workflows are supported: - `v1 + base v2 -> merged version 2 settings` - `v1 -> version 2 settings` Use: ```bash python3 ../../scripts/merge_settings.py settings.json settings-merged.json --base-v2 settings-v2.json ``` or: ```bash python3 ../../scripts/merge_settings.py settings.json settings-v2.json ``` ## When to Remove Environment / 什么时候移除环境层 Add `--remove-environment` only when the user explicitly wants the environment stripped. Otherwise keep the generated `env/` directory and `environment` entry in `lod-meta.json`. ## Generated Viewer Route / 生成的查看器路由 The mount step creates: - `public/<scene>/settings-merged.json` or the original settings filename - `public/<scene>/streamed/` - `public/<scene>/voxel/walk.voxel.json` - `public/<scene>/voxel/walk.voxel.bin` - `public/<scene>/index.html` The route redirects to the root viewer with `settings`, `content`, and `voxel` query params. Do not append a `voxelRotation` query param when using baked PLY voxel output. For 2.x LCC voxel, prefer the single baked conversion (`input.lcc -r 0,0,180`) instead of relying on a viewer-side `voxelRotation`. ## Skill Locations / Skill 文件位置 - Plugin skill: `plugins/splat-transform-for-lcc/skills/splat-transform-workflow-for-lcc/SKILL.md` - Top-level copy: `skills/splat-transform-workflow-for-lcc/SKILL.md` - Keep these two files in sync when updating workflow guidance.
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