Creates original editorial illustrations where a recurring mascot character performs the idea — one caught scene by default, or a hand-built explainer diagra...
---
name: illo
description: >-
Creates original editorial illustrations where a recurring mascot
character performs the idea — one caught scene by default, or a
hand-built explainer diagram (a flow, fan-out, timeline, loop, or stack)
when the structure itself is the point — in one of ten bundled print
looks. Triggers only when the skill is directly invoked or "illo" is
requested; never on generic illustrate / draw / make-an-image requests.
version: 0.20.0
argument-hint: "[idea or article URL] | build a character | install <character>"
author: Trevin Chow
license: MIT
metadata:
hermes:
tags: [illustration, riso, image-generation, editorial, mascot, openrouter]
category: creative
requires_toolsets: [terminal]
openclaw:
emoji: "🎨"
homepage: https://illo-skill.com
os: [macos, linux]
requires:
bins: [python3]
---
# Illo
Make original, distinctive editorial illustrations for written content. One
image explains one idea: a key judgment, a flow, a before/after, a trap, a
loop. A **recurring mascot** is the one performing the idea in every scene —
the subject, never decoration. When one idea advances through stages, it can
be a **mini-comic**: 2–4 panels inside a single image. And when the idea is
itself a traceable structure — a pipeline, a fan-out, a timeline, a loop —
it can be an **explainer**: the same mascot and look drawing the structure
as a hand-built sketch-diagram with arrows and callouts
(`references/composition.md`, "Two registers"; editorial scene is always
the default).
This is a configurable house style, not a generic image generator. The
**methodology is the constant**; the **character pack and palette are the
parameters** — and a character pack carries its **style** with it: one look
per pack, chosen from the bundled look library (riso — grainy halftone,
ink-layer offset, paper grain, one bold softly-rounded outline — plus
blueprint, woodcut, pixel, clay, manila, chalk, phosphor, enamel, and
gouache) or a custom style file. The default mascot is
**Blot**, a deadpan ink-drop in riso. Palettes come
from presets, the user's own palette file, or one derived color. Whatever the
parameters, it is intentionally not a photo, not a logo, not a corporate
infographic, not a formal flowchart, not a UI mockup.
## Use cases — route the request
| The user wants | The path |
|---|---|
| **Illustrate an article / post / newsletter / URL** | Steps 0–7: route the source first (thesis → coverage: hero / hero+set / set / mini-comic — `references/composition.md`, "Source routing"), then shot list (hero row + anchors), one image per anchor, interleave by placement. |
| **One image for a single concept** | Step 1 concept branch (up to ~3 quick questions if the idea is thin), then a single image. |
| **A sequence — process, before→after, fail→fix** | One **mini-comic** when the progression sits in one place (shape routing in `references/composition.md` — the idea picks the shape, the destination never does). |
| **A traceable structure** — "show the flow", "diagram the pipeline", "map the steps", "as an explainer" | The **explainer register** (`references/composition.md`, "The explainer register"): a hand-built flow / fan-out / timeline / loop / stack / system slice in the active look, the mascot a working part of it. Also reachable without the phrases when a unit's thesis IS the structure (the register gate). |
| **Social-ready art** | 16:9 (or 1:1), bold `ink-punch`, watermark with the `x` handle if configured or asked. |
| **Blog / brand / site-matched art** | A named or custom palette, or derive the palette from one dominant color (`references/palettes.md`). |
| **Their own mascot** — "make me a character", "use our mascot", "replace Blot" | The character builder: read `references/character-builder.md` in full and follow it end to end. |
| **Community characters** — "what characters are available", "install blip", "update mole", "publish my character" | `references/pack-sharing.md` — engine `packs list/show/install/update`, publish via a GitHub PR. |
| **A different look** — "in blueprint", "woodcut style", "pixel version of blip" | Styles travel with character packs: build a **style variant pack** via `references/character-builder.md`, "Style variants". |
| **Options to pick from, or "which model is best"** | Step 5b: `--count` variations or a model loop → `gallery` with a recommendation. |
| **Fix an existing image** (stray title, recolor, mascot too decorative) | Edit prompts in `references/prompt-recipe.md`, passing the image back as `--ref`. |
## Prerequisites
- **An OpenRouter API key.** Generation goes straight to OpenRouter's image API
via `scripts/illo.py` (stdlib Python, no installs). The key lives in the
user's config file — the **single credential channel** — written once by the
user-run `init` (mode 600). The engine never reads secrets from the
environment and never accepts them as command-line arguments.
- **`python3`** and network access. Nothing else to install.
- The engine is **model-selectable** (`--model`); the default renders English
labels reliably and honors a reference image for character consistency.
### Setup is the user's job (never enter the key yourself)
Entering an API key is something the **user** does. Do not type, paste, print,
or store the user's key — direct them to bootstrap it:
- **Bootstrap (user runs it):** `python3 "$SKILL_DIR/scripts/illo.py" init` —
prompts for the key at a hidden prompt (never echoed) and writes the
YAML config `${XDG_CONFIG_HOME:-~/.config}/illo/config.yaml` (mode 600). It
can also store non-secret defaults: `--model`, `--palette`, `--aspect`,
`--character`, `--watermark`. Use `--no-key` to update preferences without
touching the stored key. (The config is read via PyYAML when installed;
without it a minimal built-in parser still reads the flat keys — `apiKey`,
`model`, … — so generation needs no installs. Only nested settings like
`watermark` need PyYAML: `python -m pip install 'PyYAML==6.0.2'`.)
- **Non-secret prefs may be seeded** for the user with the same command and
`--no-key`, but the key itself is theirs to enter.
### Hermes Agent only: binary asset repair preflight
Some Hermes versions corrupt binary files (the bundled character sheets) when
installing multi-file skills from GitHub — text files survive, binaries don't,
and a corrupted sheet silently breaks the character lock. **Under Hermes
Agent**, run this once before first use (and whenever `doctor` reports
`assets: CORRUPTED`):
```bash
bash ${HERMES_SKILL_DIR}/scripts/repair-hermes-assets.sh
```
It verifies every bundled binary against known-good SHA256 hashes
(`assets/checksums.txt`) and re-downloads only mismatched files from pinned,
immutable URLs — a no-op when everything checks out. Under Claude Code,
Codex, OpenClaw, or any runtime that installs faithfully: skip this; `doctor`
checks asset integrity everywhere and will say if repair is ever needed.
## Read these references as needed
Do not load everything at once. Pull the file that matches the step:
- `references/visual-style.md` — riso, the house default look: the risograph technique, line language, paper/ink, hard do/don'ts.
- `references/styles/<name>.md` — the rest of the look library (`blueprint`, `woodcut`, `pixel`, `clay`, `manila`, `chalk`, `phosphor`, `enamel`, `gouache`), consumed by character packs. Read the active character's style file in full before generating.
- `references/character.md` — the character rules (the load-bearing test, anti-complexity guardrails, value-follows-palette), the default character **Blot**, and the custom-pack format. Read before any character work.
- `references/character-builder.md` — the guided flow for designing and installing a user's own mascot. Read in full before building or replacing a character.
- `references/pack-sharing.md` — installing characters from the community repo and publishing a pack via PR. Read before any install/publish request.
- `references/palettes.md` — named presets, default resolution, custom palettes, **and the derive-a-palette-from-one-color algorithm**. Read in full before choosing or deriving any palette.
- `references/composition.md` — the two registers (editorial scene / explainer diagram) and the explainer's structure types and budget, stagings, turning an idea into a move, the no-recycled-composition rule, and the shot-list format.
- `references/models.md` — the model lineup: friendly-name → OpenRouter id map, traits, aspect caveats, 404/fallback handling. Read before passing any `--model`.
- `references/prompt-recipe.md` — the generation prompt template and the edit/recolor prompts.
- `references/quality-bar.md` — the post-generation checklist and iteration rules. Read before delivering.
`assets/character-reference.webp` is the default character's canonical model
sheet — the consistency anchor (used by the engine, below); a custom pack
brings its own. Style-calibration examples are **not bundled** — each style
file links its own by URL (fetch when needed): study line density, negative
space, and accent restraint. **Never copy their compositions** — invent a
fresh metaphor for the current piece.
## Workflow
### 0. Preflight
Before generating, confirm the engine is ready:
```bash
python3 "$SKILL_DIR/scripts/illo.py" doctor
```
Run it standalone — never chained with `&&` — so the displayed exit code is
the readiness signal itself (0 = ready): a chained neighbor's failure paints
a healthy check as an error.
It reports python, the config path, the resolved model/palette defaults,
whether a **custom character pack** or **custom palettes file** exists, and
whether a key is found (without revealing it); exit 0 = ready. Read the
printed **config path** before concluding the key is missing: under Hermes,
multi-profile setups can resolve `HOME`/`XDG_CONFIG_HOME` to *another*
profile's home (e.g. `…/profiles/<name>/home/.config/illo/…`), so a key
that exists looks absent. If the path points at the wrong profile, re-run
with the right `HERMES_HOME`/`HOME`/`XDG_CONFIG_HOME` rather than treating
the key as missing. If the key is genuinely
**missing**, stop and ask the user to run
`python3 "$SKILL_DIR/scripts/illo.py" init` themselves — do not enter the
key for them. In a **chat session** the user can't run commands where they
are, so shrink their host-side step first: run `init --no-key` yourself
(allowed — it scaffolds the config with defaults and a commented `# apiKey:`
placeholder, mode 600, never touching a key), then offer the user two
equivalent one-time options **on the machine the agent runs on** (that host
is theirs — it's where they installed the agent): run
`python3 <resolved absolute $SKILL_DIR>/scripts/illo.py init` (hidden
prompt), or open `~/.config/illo/config.yaml` and fill in the `apiKey:`
line. The key must never transit the chat: never ask for it in a message,
and if the user pastes it anyway, do not use it — tell them to revoke that
key at openrouter.ai and set a fresh one on the host (the pasted key now
lives in chat history and platform servers). Never copy a key from the
environment or any other store into the config yourself — the user is the
only writer of that line — with **one scoped exception**: an ephemeral
cloud workspace (Claude Code web, Codex cloud, CI) where the user
provisioned `OPENROUTER_API_KEY` through the platform's secrets mechanism.
That provisioning is itself the user's deliberate, workspace-scoped
consent, and there is no interactive prompt or persistent home for `init` —
so there, seed the config from the workspace secret once (the "Cloud & CI"
one-liner in README.md). On a personal machine an ambient env var proves
nothing about intent (it may belong to other tools) — the rule stands:
never copy it.
### 1. Read the input — and clarify a thin concept (briefly)
Two kinds of input, handled differently:
- **A URL / article / paste / long post** carries its own context — but
never generate from the first vivid detail. Route it first
(`references/composition.md`, "Source routing"): classify the source's
**shape and genre**, separate the source's *rhetorical job* from its most
drawable detail, **lock the main thesis in one sentence** (a hero locks
the source's job, not its loudest evidence — the genre guardrails say what
each genre heroes), then pick the coverage — hero, hero + per-section set
(the full article job), set, mini-comic, or shot list first. Sets need placements: compact sources (a tweet, one
concept) never yield a set — their multi-beat form is the mini-comic. Pull the **load-bearing moments** —
the few places that turn on a judgment, a loop, an input→output, a
before/after, or a trap — never one image per paragraph. The text already
says what it's about, so don't interrogate the user, with **one
exception**: a materially multi-beat source (long article, postmortem,
multi-claim launch) gets a single coverage question before any
multi-image spend — unless the user already named the coverage. A lone
image from a multi-beat source is a **hero**, delivered saying so — not
as coverage of the piece.
- **A bare concept or one-liner** (e.g. "illustrate 'you are the bottleneck'")
usually underspecifies the picture. Ask **up to ~3 quick questions — only the
ones that change the output — then build.** Draw from:
- the single takeaway (what should the reader conclude?),
- where it's headed (blog / X / deck → sets palette, aspect, watermark),
- the shape: one image (the default), a **mini-comic** (2–4 panels in one
image — only when the idea itself advances through stages), or several
separate images — plus any must-include element or constraint. The shape
follows the idea, never the destination (`references/composition.md`).
Keep it to **one short round**, then proceed. **Skip the questions entirely**
if the user already gave enough, said "just make it" / "single shot" /
"surprise me", or the answer is obvious from context. Never block a clear
request by asking.
### 2. Resolve the character
Installed packs live under `${XDG_CONFIG_HOME:-~/.config}/illo/characters/`
(format and location details: `references/character.md`); `doctor` lists
what's installed. A user can keep several and pick per run. First match
wins:
1. **Explicit request** — "use <pack name>", "as <name>": that pack (or the
shipped default when asked for by name, `blot`).
2. **Config default** — `defaultCharacter` from the user config, if set.
3. **Shipped default** — **Blot** (spec in `references/character.md`, model
sheet `assets/character-reference.webp`).
Once resolved, read the pack's `character.md` and use its prompt spec, value
rules, and `reference.png` everywhere the default's would be used.
If the user wants a *new* character, that is the character builder
(`references/character-builder.md`); if they want someone else's, packs
install from the community repo (`references/pack-sharing.md`). Either way,
install first, then continue here.
### 3. Plan (shot list) — when asked to plan, or for anything multi-image
If the user wants planning ("where should this be illustrated", "shot list"),
output a shot list before generating. Per image: placement, the one idea,
the register (editorial unless the row passes the explainer gate), the
staging (or structure type), **what the mascot is doing**, the palette, and
the short English labels (per-register budgets in
`references/composition.md`). Let the anchor count drive how many (bands and the never-pad
rule are in `references/composition.md`). When a stretch of the piece advances
through stages **in one place**, plan a single mini-comic image there instead
of several — the mini-comic-vs-separate routing is in
`references/composition.md`.
### 4. Resolve the palette (the style is the character's)
**Style** is not separately resolvable: the active character's pack carries
it — the `Style:` line in its `character.md` names a bundled look
(`references/styles/<name>.md`, riso in `visual-style.md`) or a custom one at
`${XDG_CONFIG_HOME:-~/.config}/illo/styles/<name>.md`; absent line = riso.
Blot is riso. For any non-riso style, read its file in full: it supplies the
STYLE and LINE LANGUAGE prompt blocks, the palette mapping, the character
treatment, and extra QA checks. A request for the same character in a
*different* look is a variant-pack build (route table) — never restyle on the
fly.
**Palette**: read `references/palettes.md` in full and resolve there — it
holds the resolution order (explicit request, then destination cue via the
user's palettes file, then config default, then house `ink-punch`), the named
presets, custom palettes, and the derive-a-palette-from-one-color algorithm.
End with **concrete hex values**; when the pack's style isn't riso, run them
through that style's palette mapping.
### 5. Generate — reference-locked, one metaphor per image
Build a full prompt per image from `references/prompt-recipe.md` (scene +
structure + style + the active character's spec + resolved palette hexes +
≤3 labels), write it to a file, and render it. **Pass the active character's
model sheet as `--ref` every time** — that reference conditioning is what
keeps the mascot on-model; style and palette come from the prompt, so both
stays swappable. A pack's sheet is born in its own style, so sheet and style
always match — no cross-style reference juggling. (Under Hermes Agent, the
asset-repair preflight above must have run before the first `--ref` use —
a corrupted sheet conditions every render on garbage.)
```bash
SKILL_DIR="<path to this skill>" # contains scripts/illo.py + assets/
REF="$SKILL_DIR/assets/character-reference.webp" # or the active pack's reference.png
python3 "$SKILL_DIR/scripts/illo.py" generate \
--prompt-file /tmp/shot-01.txt \
--ref "$REF" \
--aspect 16:9 \
--out "assets/<slug>-illustrations/01-topic.png"
# --model <id> to override the config/default model for this image
```
`illo.py generate` prints a **JSON line per image** (`{path, model, id, cost,
width, height, label, prompt}`; `cost` is null unless `--cost` is passed —
`gallery` backfills it) and appends the same record to
`<out-dir>/manifest.jsonl`.
Read `.path` — it may differ from `--out`: the engine names the file by the
actual encoding (some models return JPEG bytes, so a requested `.png` lands
as `.jpg`). Use `.width/.height` to catch a square when 16:9 was requested
(re-roll).
Generate each image **separately** — never combine ideas into one canvas. Default
aspect is 16:9; use `1:1` for social, `9:16`/`4:5` for vertical. Pass `--label`
for a caption that shows in the gallery.
**Sets read as one artist.** For any multi-image set, the first image that
**passes the full quality bar** (never an unvetted render — a failed anchor,
e.g. an off-palette ground, would propagate its failure set-wide) becomes the
set's **style anchor**: pass it as a second `--ref` after the character sheet
for every later image in the set and for every re-roll of a set member, so
line weight, halftone density, and flat-vs-dimensional treatment stay
consistent throughout. The same trick locks style for a one-off: add any
finished example as a second `--ref`.
**Model choice.** Read `references/models.md` in full before passing any
`--model` (or whenever the user names a model in plain language or asks for
"best quality" / "cheapest"): it holds the friendly-name → OpenRouter id
map, per-model traits, the aspect-ratio caveat, and the 404/fallback
handling. Resolution is `--model` > config `model` > built-in default.
**Watermark / attribution (optional, off by default).** The skill ships with
**no** default watermark — the text comes only from the user's `watermark`
config map (read from the config file) or an explicit request, so installers
never inherit someone else's handle. The resolution order, the prompt line to
append, and the two-render caveat are in `references/prompt-recipe.md`.
### 5b. Batches & comparison (only when it helps)
**Default to ONE image.** Fan out only when the user asks for options/comparison
or the piece is important enough to be worth it — and **say first that it
bills the user's OpenRouter account** (typically under ten cents per image,
varying by model). Keep N small (2–4). Orchestrate the loop with the
engine's primitives:
```bash
RUN=$(python3 "$SKILL_DIR/scripts/illo.py" newrun) # -> /tmp/illo/<runid>
# record the user's VERBATIM request (URL, pasted text, concept) — the
# gallery shows it as provenance so anyone can tell what the run was for:
printf '%s' "<the verbatim request>" > "$RUN/request.txt"
# (a) VARIATIONS — same prompt+model, pick-the-best:
python3 .../illo.py generate --prompt-file p.txt --ref <ref> --count 4 --label "draft→ship" --out "$RUN/v.png"
# (b) MODEL COMPARISON — loop the SAME prompt over the chosen models
# (full OpenRouter ids from references/models.md):
for m in <model-id-1> <model-id-2>; do
python3 .../illo.py generate --prompt-file p.txt --ref <ref> --model "$m" --label "$m" --out "$RUN/$(basename $m).png"; done
# (c) CONCEPT VARIATIONS — different prompts (different stagings) for one idea:
python3 .../illo.py generate --prompt-file staging-A.txt --ref <ref> --label "as a funnel" --out "$RUN/a.png"
python3 .../illo.py generate --prompt-file staging-B.txt --ref <ref> --label "as a crossing" --out "$RUN/b.png"
python3 "$SKILL_DIR/scripts/illo.py" gallery "$RUN" --title "<the piece or request>" --open
# always pass --title so a saved gallery stays identifiable later;
# add --embed for a single portable file (images inlined)
```
Every `generate` self-records to `$RUN/manifest.jsonl`; `gallery` assembles them
into one page with each image's **label, model, dimensions, cost, and a
collapsible prompt** — the prompt toggle is what makes concept-variation
comparison readable (the prompt is the variable). Always present the gallery
**with a recommendation**, not a raw dump — and in a chat session, present
the labeled candidates directly in the chat instead of a gallery (delivery
routing in step 7). Multi-model failures are per-image
(an unavailable model errors that one render only); keep the rest.
### 6. QA and iterate
Check every image against `references/quality-bar.md`. Re-roll or edit when the
mascot is decorative or off its locked spec, the body is wrong-value for the
palette, label text sits on a colored fill, the accent has spread past the
character's accent part + 1–2 elements, an unwanted title bar appears, the
composition copies an example, or text is misspelled. Subject scale varies
run-to-run — re-roll if the subject is tiny (check `.width/.height` in the
JSON: a square back when 16:9 was requested → re-roll). When a re-roll
supersedes a render, rebuild any delivery gallery with
`--exclude <superseded label>` (repeatable) so rejected rolls don't appear in
the review artifact.
### 7. Deliver — match the session's medium
Copy finals next to the user's work when appropriate; never overwrite
existing assets without being asked. **Filenames carry the role** — they
are the only metadata that survives a document attachment, so make them
self-identifying: `00-hero-<slug>.png` for the hero, then
`01-<section-slug>.png`, `02-<section-slug>.png`, … for anchors in piece
order (`assets/<slug>-illustrations/`). Then report: how many images, the
palette used, which are strongest vs optional — and for any multi-image
job, a **placement map**: one line per image naming the file, its role
(hero, or after which section), and the one idea it lands, so the user can
drop each file where it belongs without re-deriving the plan. Deliver the
images themselves the way this session can actually show them:
- **Filesystem sessions** (IDE/terminal agents — Claude Code, Codex,
Cursor): report each final's **absolute path** (the engine's JSON `.path`
is already absolute) and present the gallery for multi-image runs. The
file on disk already *is* the original — never emit `[[as_document]]`
here: it's a Hermes gateway token, literal noise in any other runtime.
If the runtime has its own in-chat file delivery, use that.
- **Chat sessions** (the user is on a messaging surface — Hermes over
Telegram/Discord/WhatsApp, or any chat surface with lossy media delivery —
and cannot open local files): a path alone is not a complete deliverable;
the image must land **in the chat**, and a *final* must arrive as the
**original file**. Platform photo delivery recompresses images — exactly
what destroys riso grain, halftone texture, ink-layer offset, and fine
hand-lettering — so **finals are delivered as document attachments**. On
Hermes, tag each final with an explicit `MEDIA:` attachment tag — the tag
is `MEDIA:` immediately followed by the absolute path, no space — and the
literal directive `[[as_document]]` in the same reply. Do **not** rely on
a bare absolute path for a final: bare paths can pass through to the user
as literal text instead of being dispatched as an attachment.
```text
MEDIA:/absolute/path/to/final.jpg
[[as_document]]
```
Candidate/options rounds may use normal inline photo delivery when quick
glances help — say so ("preview — original file to follow") — but a
final is never delivered that way. **Skip the HTML
gallery in chat** — the user has no easy way to open or host it; send the
labeled finals directly with the recommendation as text, and only build
`gallery --embed` (one self-contained file) if a portable artifact is
explicitly requested, delivering it with `[[as_document]]`.
Before the final reply in a chat session, check:
- every final's path came from the engine's JSON `.path`, not the requested
`--out` (the actual extension may differ);
- every final appears as an explicit `MEDIA:/absolute/path` attachment tag
in the reply;
- `[[as_document]]` is in the reply unless this is explicitly preview-only;
- rejected/re-rolled candidates are excluded from delivery;
- the text says what was made — character, palette, strongest final, and
for sets the placement map (which file is the hero, which follows which
section) — without implementation noise.
## Output discipline
Pre-generation planning is short and concrete. Post-generation, let the images
speak — report what was made and where, not style theory. Keep labels few and
short; the fewer words baked into an image, the more reliably it renders.
don't have the plugin yet? install it then click "run inline in claude" again.