Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the use...
--- name: aavegotchi-renderer-bypass description: Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required. --- # Aavegotchi Renderer Bypass Render gotchi assets from token data and renderer batch APIs. ## Inputs - Accept either `tokenId` or inventory URL with `id=<tokenId>`. - Target Base by default (`chainId=8453`). ## Outputs - Return derived renderer hash. - Return `/api/renderer/batch` HTTP status. - Save raw batch JSON to disk. - Save `PNG_Full` and `PNG_Headshot` to disk when available. - Return `GLB_3DModel` availability and URL when present. ## Execute 1. Extract `tokenId` from direct input or inventory URL. 2. Query Goldsky Base core subgraph: `https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn` 3. Derive hash in renderer format: `<Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<LeftHand>-<RightHand>-<Pet>` 4. Call `POST https://www.aavegotchi.com/api/renderer/batch` with: - `verify: true` - `renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]` 5. Download `proxyUrls.PNG_Full` and `proxyUrls.PNG_Headshot`. 6. Return the hash, response, and saved artifact paths. ## Command Run the bundled script: ```bash node scripts/render-gotchi-bypass.mjs --token-id 6741 ``` Or pass an inventory URL: ```bash node scripts/render-gotchi-bypass.mjs \ --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741" ``` Use `--out-dir /tmp` to control artifact location (default: `/tmp`). ## Return format Always return: 1. `tokenId` 2. `hash` 3. `/api/renderer/batch` status and raw JSON 4. `PNG_Full` and `PNG_Headshot` output paths (or missing reason) 5. `GLB_3DModel` URL or `availability.exists=false` ## Troubleshooting - If Goldsky returns no gotchi, verify `tokenId` and Base context. - If batch returns hash-format `400`, verify eye mappings and left/right wearable order. - If `availability.exists` is `false`, rerun batch to trigger render and poll again. - If endpoint returns `404`, verify production deployment state.
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